I will also be moving off of LoR in a couple months to another team at Riot. I'm really proud of all the work we've done and I'll miss working with such a talented and passionate team.
Minutes ago, we shared an important update with Rioters about the future of Riot Games. Here’s what these changes mean for our games and what players can expect from us going forward: https://t.co/SPjvtANGdK
So unfortunately I am off LoR at the end of March.
As much as I love the game, love making stuff for y'all, the sharpest pain is losing that fabulous team, best I've ever been on by miles.
(There should be some content that I helped drive coming out this year tho...)
Looking for concept work in a few months. I was unfortunately impacted by the Riot lay-offs.
If you know of any positions or recruiters in need of concept artists please feel free to reach out.
https://t.co/mfdPRzg5uv
Got conformation of what I assumed, my final day with Riot Games and Legends of Runeterra will be March 22nd. Looking for future employment with my many great colleagues.
As much as it pains me to say, I’ve also been impacted.
The love I have for my coworkers, Legends of Runeterra, and the LoR community is unmatched. Thanks y’all for being so great.
💖I was unfortunately impacted by the layoffs at Riot; if you have any concept art leads feel free to reach out!
RT's and Likes are appreciated, anything helps 💖
https://t.co/vDsGR4Jguy
#RiotGames#Riot
Just finished my first run in The Path of Champions, congrats to the LoR labs team on the launch of the new mode! It’s awesome to see the characters from Arcane in here and it was a blast to play through! Now I just gotta get that skill rating up to an S 🤔
@Tres_Salt Thanks, this is good to know. If you don't mind me asking, do you have Deuteranomaly, Protanomaly, Protanopia, or Deuteranopia (details on the differences here: https://t.co/p26ZBSK3q4)? We tried to cover all of the kinds of red-green, but we may have to add more options.
Excited to have worked on color blind support this patch! We aimed to improve readability of card stats with these changes. If you've had a chance to try it out and have some suggestions or feedback for the team and me, feel free to reply here or DM me
For patch 2.15, Nami and Pyke join the Saltwater Scourge lineup, along with accessibility support for color blind players, and additional context behind recent hotfix card updates.
Check out the full details here: https://t.co/Lo30xRNsVU
@Tres_Salt@PlayRuneterra@DeadboltDoris Hi, I'm the engineer who worked on color blind settings for this patch. We shipped settings for both red-green and blue-yellow color blindness!
Thanks to help from some color blind folks on the team, I was able to test some of these changes internally, but I'd also love to hear from color blind players. Any feedback would be appreciated so that we can help more players enjoy the game!
To provide a bit more detail on what was changed, if you turn on color blindness mode under the graphics settings, both buffed and damaged stats (and their associated visual effects) will use different colors.
@eavlol Oh I didn't know you were dealing with wrist issues, sorry that's happening :(
I've had on and off wrist pain for a few years now, and from my experience, doing some strength training helped a lot, even more than stretching and braces. Hope you feel better!