@EdificeHead The tables at the bottom of each page look super useful! I really appreciate, "what is it doing?" tables. "What does it want?" tables are also really useful for NPCs that aren't just there to fight and be killed.
@EdificeHead I just commented about creating a witch class on EN World, but your description of Dolmenwood here sounds like it would also be useful, especially for patrons.
an 11th person just paid 1000$ for the Compendium. this is nuts. I made it an option because I figured maybe one or two social-media-shy collectors would go for it but never expected anything like this
Lord of Rats is a great way to get a bunch of PCs who have met in a tavern into the adventure right away. They may even have thought they were meeting up to go on another quest that night… but then a server falls through the door into the common room with a giant rat on top…
Finally, there is a one-page version of this dungeon out there somewhere, but what I can find is spread over a few pages here:
https://t.co/A60zlAT45m
That link should take you to the 135th page of the document where the dungeon is.
The Alabaster Tower is a rare linear dungeon I recommend. It's nothing but puzzles and makes for a very welcoming first experience for new players. I've used it as an introduction to new players who weren't sure they would be able to play.
https://t.co/VnTlvEVTPJ
The sorcerer in this adventure also provides a great place to leave cursed items, along with regular magic items.
I saddled one PC with Buck's Hat of Misery here. She had it for multiple sessions and *hated* it.
https://t.co/DG209Swdxs
The Grey Goblin Warrens are sprawling and will almost certainly take multiple sessions. There's a dragon. And a troll. And traps and ambushes and more.
https://t.co/NsCxdoZuUx
This dungeon taught me that my players don't necessarily know the things about monsters that I think are common knowledge. In this case, they didn't know that trolls regenerate…
Their solution was eventually to decapitate the troll and lock its head in a chest.
These two are just really solid, dense, Jaquaysed, dungeons that make excellent go-to modules.
https://t.co/bybaAgTMys
https://t.co/bD0vX8DFuc
I've run both of these and they are big enough to fill multiple sessions.
The Triune Labyrinth of Insane Mutations:
https://t.co/wSe4QFigvX
I really like how this dungeon plays with elevation. It took some extra effort to understand how to run it, and it makes it a bit more linear than I like, but I think it is very much worth it.
Well, I need to get my posting count here up for the Compendium, so I'm going to talk about some old one-page dungeons I really enjoy.
First up, the Quintessential Dungeon: https://t.co/i45KphSER4
I haven't run this yet, but I plan to use if for the next game I run.
What I like about it:
1) It is Jaquaysed. Multiple entrances, multiple choices about where to go.
2) Lots of "classic" monsters. I think a lot of D&D players only know about some of the classics but haven't actually encountered them.
3) It isn't just monsters…