Essa semana tive o prazer de conversar com a Revista @exame 😎 sobre a minha carreira no FIFA ⚽️ e falar dos projetos pessoais do @PodQuestBR 🎤 e parceria com a Mentorama 🤝 Confiram! 👇 https://t.co/rNLcR9YqrJ
Feliz aniversário para a mulher mais especial do mundo! @cinthiaduim aproveite o seu dia, e que o nosso ano seja maravilhoso, com mais saúde, alegria e cumplicidade, se Deus quiser! Amo você! 🫶
Olha aí o suposto “estrategista”, o super jogador, sendo BURRO! Escolheu um poder que dá dinheiro aos outros participantes se o colocarem na roça 🤦♂️😂 #RoçaAFazenda#AFazenda
#UNSIGHTED with 60% off on Steam is the steal of the year! Some very bold and original design choices from @StudioPixelPunk in that game, everyone should check it out! https://t.co/JT1N9fZNVa
Helldivers fans -- we’ve heard your feedback on the Helldivers 2 account linking update. The May 6 update, which would have required Steam and PlayStation Network account linking for new players and for current players beginning May 30, will not be moving forward.
We’re still learning what is best for PC players and your feedback has been invaluable. Thanks again for your continued support of Helldivers 2 and we’ll keep you updated on future plans.
The reason why I am independent and advocate a life-long career is because for me, "creating things" is no longer a job. That's why there is no retirement. Creating things is living. One more thing. In the game industry, there are very few people who have succeeded in becoming independent from a major game production studio, whether in Japan or abroad. Even eight years ago, when I started my own company, I was opposed by everyone, including my peers, colleagues, and relatives, who said, "It will never work!”. They said it was impossible without the financial and organizational strength of a company. However, someone must prove that that is an old-fashioned way of thinking. Young creators must be given freedom of choice. This is one of the reasons why I continue to "create things”.