Bazel is seriously underappreciated. Clone of Google’s internal Blaze, it’s cross-language, battle-tested, and extensible. Decades of Google engineering expertise.
My favorite part: aggressive caching. I run all tests; it reruns only what changed, tracked by hashes. I’ve never seen it miss a change.
2.5s rebuild + test.
So we did a thing at @wallapop 👀
We migrated our iOS project build system to @bazelbuild and results are wild, Ci time went from 50m → 2-10m, local Iteration speed (1m → seconds)
The results are wild, and we did more by integrating everything for devs, and agents in CLI tool, called Tente.
Bazel 8.7.0 is officially here! 🚀
We are excited to share the latest updates to the ecosystem.
Stay up to date with the latest features and fixes by reviewing the release notes👇
https://t.co/4I50iOFh3R
Incremental builds deserve an incremental cache. Major props to Tyler French from the @buildbuddy team for landing this change in @bazelbuild that reduces cache uploads and disk cache size by 40%+ https://t.co/kwFRLMpMew
Save the date: #BazelCon 2026 📢
We’re bringing the community together in Amsterdam!
> Training Day: Oct 13
> Main Conference: Oct 14-15
> Registration opens April 22nd!
See you there!
https://t.co/AdJmn63CP5
@siggi@buildbuddy Exactly ! I show everyone I can how I’m pretty much alone doing codex cloud at this scale just because I don’t care containers are only 2 cores. While every other agents wait minutes doing things locally, mine loop at light speed while everything compiles and test w/ @buildbuddy
Beyond excited to welcome @SmileyKeith to the BuildBuddy team! Keith is the maintainer of Bazel's iOS support, a contributor to LLVM and Swift, creator of the Mobile Native Foundation, and an all around awesome human.
https://t.co/EhG6U0SyNj
After LLVM, Clang, libc++, we now bootstrap Zig from source, too.
This is a screenshot of a remote build of the Zig compiler for macOS, built on Linux remote runners.
Current status and coming soon:
Compiling flash-attention kernels with @bazelbuild and #llvm for all Nvidia Compute Capabilities, 1 action per sm_xx per kernel, fully parallel, hermetic and remote, in 5 minutes.
🫶 @buildbuddy for providing the cores <3
My friends who are actually working *on* LLVM are the ones complaining.
Btw, thanks to @corentinanjuna and @buildbuddy a *cold* LLVM build is now 20s, fully cross compiled from *anything* to *anything* (yes even macOS)
@olafurpg we migrated our entire monorepo (ocaml, rust, javascript, golang, elixir) to bazel in 2 weeks with one engineer. Build times went from 2.5 hrs to ~7 minutes.
Large engineering teams use Bazel to tame their ever-growing monorepos. Today, I'm excited to share rules_codex, a hermetic cross-platform Bazel toolchain and ruleset for OpenAI's Codex coding agent designed to make working in large enterprise codebases fun again.
I've been building at the intersection of Bazel + coding agents for a few months and have some fun things to share. The first one is a hermetic, cross-platform Claude Code toolchain let's you easily use Claude in Bazel builds, tests, and runs. Link & more below!
@buildbuddy is hiring ops-minded engineers.
Closest known title is SRE.
Really the job is "offer world-best build perf & uptime while driving customer costs down using colocated hardware and the cloud."
Write me / @siggi / @tylerbw to learn more.