now live on wally/pesde and creator store:
VirtualizedUI: https://t.co/Tec0kyfZS1
https://t.co/blqaCVcgwm
PathMath: https://t.co/ekOlQd2vF4
https://t.co/yhN4Y8HukJ
#Roblox#RobloxDev
Brushtool on ROIDS. 👀
https://t.co/CFLsOFa82Q
This one took me a while. Expect bugs, reply with them if you find any, or any suggestions.
#ROBLOX#RobloxDev
just open-sourced attrify
a behavior system for roblox that lets you add game mechanics with just tags and attributes instead of writing scripts for everything
jump pads, coins, combat, doors, obbies... 50 behaviors you can just tag onto parts and configure
https://t.co/w6OThKicet
GapFill V2.0 released
* Polygon Fill mode
* Union Results setting (if you need clean material application)
* Select Results setting
* Updated to Redupe style dockable panel UI
* Improved direction detection
Discord server to report bugs / give feedback: https://t.co/xCZxn4Lj65
Snap points make it easier to build.
To do this, we added another more light-weight loose octree to the engine that is purely for tracking snap points in world space.
Here's the code: https://t.co/cRedghOssh
@asimo3089@amazedbot And the fascinating thing is that it keeps changing from cultural shifts. A good icon isn't good forever or at least, not as good. I guess some of them can survive through time too, sort of like some movies.