Astra spent 36 hours autonomously rebuilding a 17-year-old MMO
The original game ran on C++ and Windows Server 2003.
Astra dug through the old codebase, figured out how the systems worked, then helped turn it into a playable browser MMO with:
> a new browser client
> PostgreSQL database
> Linux backend
> accounts + character persistence
> combat and exploration
> reworked sailing
The whole project burned through the equivalent of 4 weekly Astra limits.
Using AI to resurrect abandoned childhood projects might be one of my favorite use cases for coding agents.
Added some combat and sprites to the dungeon crawler godot game. Making some progress!
This game will probably be a mashup of old-school 3D dungeon crawling + card-based combat like Slay the Spire. Having a lot of fun with it so far.
I've spent the last 6 months and 200+ hours making the best looking water on the web.
Today, I'm launching Three.js Water Pro V3, the most advanced iteration yet 🚀
What's New
✅ Completely overhauled wave simulation and lighting
✅ Multiplayer-ready determinism
✅ Persistent wave-crest foam
✅ Sea spray emitters
✅ Wake generators
✅ Rain
...and much more!
Learn more 👇🏻
30 anos.
Por 30 anos o PC foi a mesma coisa: Intel ou AMD dentro, GPU do lado, e torce pra não travar.
A NVIDIA acabou com isso numa keynote.
RTX Spark. Primeiro chip deles para computador pessoal. CPU, GPU e memória num único silício. ARM, 3nm, 1 petaflop de IA local.
Num laptop de 14mm.
Rodou Forza Horizon 6 e 007 First Light no palco a 100 FPS em 1440p. Fora da tomada. Sem throttling. No Windows.
O número que muda tudo: roda modelos de IA de 120 bilhões de parâmetros sem cloud. Sem API. Sem assinatura. Seu agente de IA mora na sua máquina. Ligado 24 horas. Só seu.
O PC não é mais uma tela com teclado. É uma estação de IA pessoal.
Announcing the LittleJS Mini Arcade! 🚂🕹️
https://t.co/IMAwuDX2Ji
50+ classic games built with Claude Code on my open-source HTML5 engine. Each one is a single HTML file you can fork into your own project. 😻👍
#gamedev#ClaudeCode#opensource
AI can now create full spritesheet animations in any style, and export directly to any game engine 🔥
in this case I create a detailed tiny paladin character with 1 prompt
select all the animations I need, wait for generation, and export directly as a Roblox Studio project
More about how below 👇
Microsoft Presents "TRELLIS.2": An Open-Source, 4B-Parameter, Image-to-3D Model producing up to 1536³ PBR textured assets.
Built On Native 3D VAES With 16× Spatial compression, delivering efficient, scalable, high-fidelity asset generation.
Ngl, pretty cool!
the AI to 3D pipeline in 2026:
- generate concept art (GPT image, nano banana)
- image to 3D mesh (hunyuan3D, tripo, meshy)
- cleanup + rig (meshyai, tripo, blender)
- auto-animate (mixamo)
start to game-ready character in one afternoon.
now do it with a capybara. $600 in prizes.