4/ There are a thousand details like that in Hence. You don't notice any of them when playing, that's the point. They just add up to a game that feels effortless.
I wrote up the thinking behind the game design principles: https://t.co/m5iqVoPmma
Play here: https://t.co/raI25zm7dg
3/ Every tile has to be recognizable at 16 pixels and unique enough that you never mix two up. I tested them all in grayscale and made different detail versions for different sizes. That cost me a slime monster (too close to the ghost), a lava lamp, and a bunch of cute sidekicks.
I'm at a tech conference with a few thousand people and haven't noticed a single person with Meta glasses. Also, surpsingly Muse wasn't mentioned at all.
I was expecting to see/hear both among this crowd.
I just had a conversation today with somebody who is sure AI will be bad for humanity, not in the sense that it will kill us all, but that it will just take over and people will be doomed.
I'm more optimistic than that and think it will free up manpower to do more creative tasks
@nimrodlehavi I was with OpenClaw when all the hype starting in the beginning of the year but it messed up too many times so it became very frustrating. The switch to Hermes Agent was very very easy and it has been really stable and reliable.
I still can't believe how much more stable Hermes agent is compared to what OpenClaw was.
Is anybody still using OpenClaw?
I'm 90% Muse and 10% Hermes and Muse is probably gaining a bigger share the more I use it.
Mission S.
Authentic. Consistent. Timeless.
A glimpse into the future - shaped by our heritage. Mid-engine architecture. A focus on the driver and the driving experience.
Call it a love letter.
@taltali Thank you! For now there are optional daily email reminders if you sign in, which also lets you play from all your devices and store your stats and achievements.
For the past week, a few days after the Hence launch, I've had Google Analytics realtime view always open. It's really rewarding to see people from all over the world pop in to visit the site, many returning to play the game.
Gives you a sense of agency.
this week I learned:
you can run a real website INSIDE a tweet π€―
people click, type and play in it without ever leaving the timeline
3 days ago I saw @tarasshyn do it
since then I've shipped 3:
- a multiplayer pile where you throw others
- a red pill vs blue pill tower defense game
- my newsletter signup (it's the card below, try it)
here's exactly how:
1. add the player card tags to your page
twitter:card = player
twitter:player = the URL X loads inside the tweet
twitter:player:width = 640, height = 480
twitter:image = the poster people see first
2. let X embed your page
add a frame-ancestors header that allows X .com
and remove any X-Frame-Options
3. post the exact final URL
https + www, zero redirects
4. build for the sandbox
X runs your page in a locked frame
-> forms don't submit (send with fetch), no login, open links in a new tab
5. design for 2 screens
desktop: it runs inside the tweet
mobile: people see the image, tap, and X's panel covers the bottom 30% of your page
check it live π
My best friend was complaining that a monitor sitting in his Amazon cart jumped from $280 to $340 overnight.
His wife, who spent seven years managing Amazon fulfillment in Seattle, took his laptop. Within thirty seconds, she bypassed the main listing and pulled up the exact same monitor from the same warehouse for $215.
"Never trust the default price on your screen," she told him. "The system constantly rotates sellers in your cart to maximize their shipping margin and hide the cheapest stock."
She then showed us the internal warehouse rules they use to squeeze regular shoppers, and how to beat themπ