Just released the entire #mocap store library to Patreon subscribers: https://t.co/BUWGV8e3Mq Check out the store here: https://t.co/njyTIKTShP Speed up your #animation workflow!
Things are coming along in COLOSSAL ways!
If you've ever wondered about the journey to motion capping a game, our lead programmer & animation director Jon West could show you a thing or 2 about the shadow mocap suit from @HacktopS! 😼⚔
#indiegames#ColossalCave#mocap
So for the last year, I've been building a #steamvr#mocap tool in #UnrealEngine, and in the spirit of Epic Game's generosity, I've decided to make that system FREE! Check out our reel, download the latest version on GitHub, and show off what you create by tagging #megamocapVR
Rant: About a year ago I bought an @ASUS_ROG Zephyrus 17. It's a high end gaming laptop that I needed for Blender #b3d, @UnrealEngine , etc. This machine has never worked. It Reboots all the time, typically with a BSOD for VIDEO_TDR_FAILURE
I just uploaded the first in a series of videos going through some of my experiments with the new hair curves & #geometrynodes in @blender 3.3 beta. In this one, I show how I used a formula from a paper by Sofya Ogunseitan of @pixar to create braid shapes
https://t.co/l3L0WxA20u
I just published a guide for Unity developers - Understanding Godot's Nodes and Scenes as Unity's Game Objects, Components and Prefabs #godotengine#unity3d#gamedev
https://t.co/5PI7tLdVbv
@starwarized@reduzio Godot has VR support and I have used it to make some VR games. It worked well for me but I have not done the same type of project in Unity to compare.
I needed to clean up all of my hacker T-shirts. Instead of just taking a pic I decided to digitize them into virtual clothing. Taking advantage of my @HacktopS side, I now have an digital hacker swag. IIT for exampes #Metaverse#VR
A year-long search for a lost video game pioneer comes to a happy conclusion today.
It is our honor and privilege to introduce you to Van Mai, the innovator who brought female representation to home video games 40 years ago.
https://t.co/v9d6Gl1T6b
@GameDevTV Unless I'm programming in assembler or somewhere I can't see the console... Print all the time. That's why you always start with Hello World in tuts 😂
@reduzio I found the question on who creates the assets difficult. I use all of the above. I love making things in blender but for time management, paid and free are often preferred so I can get unblocked quicker.