@trikcode This is a normal experience, if you work on a team OR if you haven’t looked at the code in awhile. Even if structured very well you gotta read it. In fact I always have to do this even when it’s only been a few days, bad memory
@Im_IrushiK It’s not really good at this because tokens are chunking pattern matching instead of actually looking at each word. This is for efficiency. It can perform logic and reasoning very well unless that reasoning requires character level precision without access to tools
@TheEclecticGoat Absolutely true! I guess I get rid of the modifiers… and use the stat numbers as narrative boon rather than mechanical. I’ve found players hate more when their mod seems to do nothing. Instead: 15 STR you hold that collapsing gate for 2 rounds…
@fdksfjdfd@LudensLudonauta Yeah but most people I know don’t use the term that way they mean letting AI type code for you even if you have painstaking architecture. But I agree with you this is what it should mean
@LAF_WhatIf@Pirat_Nation All of these engines have great lighting IF you know how. The guy in the video said he wasn’t trying in unity to get the same results in regards to lighting. Both engines can make pretty much anything if you know what you are doing.
@thomasbrushdev Love your course btw! I’m nearing the completion of my first 3d game thanks in part to you! I’ll be buying Twisted Tower day one! Have a fantastic day!
@thomasbrushdev Well more of why does he announce he’s at the bottom of the tower again? Kinda takes me out of it. But if it’s going to be there an option is nice for toggling it off. I like to play how you intended tho so I’ll be keeping it as is and trusting you!