sometimes posting about visual effects, making games, unionizing, drawing, music and more ✨ vfx artist at Don't Nod ◍ this is my personal account ◍ he/they/them
hiii it's my first #PortfolioDay!
I'm hale and I do vfx, tech art and a touch of game prototyping ✨🔧🎨
I wish I could also show all the things under NDA but that'll have to wait 😇
@FreyaHolmer@Lady_Hayny I really wanted to check out the printing pattern up close
which I can, thanks to a lens on my phone!
this is so fascinating to me
the assembly was a breeze and super satisfying btw!! these gizmos are amazing ✨
As promised, here is the full breakdown of the explosion I created earlier using the new 6-way lighting feature in #unity 's #VFXGraph. You can watch a medium-sized breakdown here: https://t.co/XH1xVDK2jT, and/or read this long thread about the creation process. 🧵↘️:
Guess I can finally share this! A spider shader I made for Tomb Rainder Reloaded. It uses world position, sine waves and vertex colors to animate the spider, all done on the vertex shader. Those are projectiles so they had to be cheap and not skinned. #VFX#madewithunity
Tom and I have been in a total goblin mode for the past three weeks, but we now have terrain in #TinyGlade ✨🌄 There're still some kinks to iron out, but omg overall it really turned out better than we hoped for 💚
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@tha_rami Hey, @tha_rami, thanks for what you are doing for the community!
I think you haven't seen this one yet.
Roguelike Deckbuilder × Modular Synthesizer ⚡🔌
Our Paint 0.1 is released for Linux! Yay!
Download at https://t.co/88j08fHXsv
Borderless canvas, nodes brushes, color management, wacom support, and more!
(I have no idea if it runs on your machine, but there's an AppImage if anyone wants to try, otherwise you can compile)
aaahh this is such an exciting project to be a part of ✨🎉
a year and a half already, it's kinda wild to see this announcement for something I've been working on for such a long time with this wonderful team
Announcing #Banishers: Ghosts of New Eden, our new story-driven action-RPG, coming late 2023 on PC, PS5 and Xbox Series X|S!
Play as a couple of banishers, Red and Antea: solve mysteries and hunt ghosts across 1695 North America.
@TheGameAwards#TheGameAwards
Back in 2017 I helped start an entire Visual Effects studio to ship Legends of Runeterra. I'd never done a startup before and learned many painful lessons. But after 5 years I figure it can't hurt to throw some of the FX and keyframe animation work I did. Our failures define us.