You can now add trees π² and housesποΈ in my multiplayer planet-sculpting game thanks to @KenneyNL assets! I'll add more city-building props & mechanics soon.
Feel free to try it out at https://t.co/RA8eQlpR6e and tell me what you think.
#indiegame#indiedev#gamedev#threejs
@KenneyNL@colyseus And the map editor that for now works with flat maps only. But working on improving raycasting so place blocks above each other to have realistic gameplay.
@colyseus I'd like players to pick up gears, power ups, and create a party with friends or strangers and crawl dungeons for as long as they want. You can find the project here https://t.co/m9UhiNFoAg and my other proc gen one for dungeons here https://t.co/X5wvpNLHYp
Working on one of my open-source project TOSIOS after years of stalling. Migrating to functional components, abstracting the @colyseus client into an event emitter, random dungeons. I want the game to become a multiplayer dungeon crawler.
#OpenSource#JavaScript#IndieGameDev
Hey @getsentry there's a small issue with issue filtering and multiple choices (IN) operations that surfaced (at least saw it today). Any chance a fix is already in the pipes?
@m090009@buildinpublic@reactnative Glad my work was a little help! I also struggled with performances and at the time didn't think the investment was worth it regarding performances improvement, I'll be following on if you make progress with worklets.
Nice design iteration @getsentry to make the app more "clicky" visually! If you ever consider it, the right pane toggle button border radius is a bit odd, removing the bottom right radius seems to make it even better. But I can live with it otherwise.
Started adding god-game mechanics with small creatures moving around the planet accross lands and mountains ποΈ but avoiding water π.
Right now they're just using a random walk for movement but next step is implement a state machine and real goals.
#gamedev#indiegame#indiedev
Finally implemented full mobile controls for my game, with almost 100% parity with desktop. If you want to try it out just load https://t.co/RA8eQlpjgG π and play with others to sculpt this procedural planet.
#procgen#indiegame#indiedev#gamedev
Cleaned a lot the main terrain shaders which should improve performances on mobile. Also listened to some feedbacks and added a mini-chat to speak with others.
Join me to test my multiplayer terraforming game π at https://t.co/RA8eQlpjgG
#indiegame#indiedev#threejs#webgl
@ChuckBaggett@KenneyNL You can use the `Alt` key to lower the ground actually. The F, 1, and 2, keys are for placing props on the planet: you keep them pressed and click with the mouse where you want to place them.
You can now add trees π² and housesποΈ in my multiplayer planet-sculpting game thanks to @KenneyNL assets! I'll add more city-building props & mechanics soon.
Feel free to try it out at https://t.co/RA8eQlpR6e and tell me what you think.
#indiegame#indiedev#gamedev#threejs
Soon to release the multiplayer version of my collaborative planet sculpting game (browser). Also added fishes that you can feed ππ‘. Biggest challenge yet is to properly serialize the heightmap and actions betwen players using uint16array type in JS. #threejs#webgl#gamedev
You can now plant as many treesπ² as you wish in my multiplayer planet-sculpting π game. Next up: houses, buildings, flags, etc.
You can play solo or with friends https://t.co/RA8eQlpR6e
#gamedev#indiegame#indiedev#webgl#threejs
I've created a multiplayer π planet sculpting game where you collaborate (or not) with other players to shape the planet of your dream πͺ and I'm looking for feedback.
Play here https://t.co/RA8eQlpR6e and invite your friends to try it!
#indiegame#indiedev#gamedev#threejs