Have you always wondered how Ruben creates all those visually unique "fake 3D" games?
He explains all of this in detail (and gives you an example project to download and play around in) in our latest Youtube video!
Go check it out:
https://t.co/VYssWNivEF
I'm researching how "Gestalt Laws" can affect and enhance #leveldesign and #gameart design thinking.
This time it is the "Law of Proximity"
Everything is pretty basic when dissecting it, but knowing the rules before breaking them is what matters here 🥳
A thread! 🧵1/9
It’s official: Mimo on the web is in open beta. If you want to try out the Web Development track, just sign up or log in with your existing Mimo account: https://t.co/A0pR1hQ4Hq. And, while learning, please share your feedback with us! #coding#LearnToCode#programming
🗣️There is a new hackathon coming your way April 9th!
🎉Join us for the @SiaTechHQ: Built to Explore Hackathon.
💻This hackathon features 3 phases to engage developers and non-developers alike: Build, Explore, and Dream.
👇Find out more👇
https://t.co/oVLS12tuBY
Hi! My name is not @the_Norberg, but I have some #leveldesign tips to share in a thread.
Those practices help me to build better levels from the scratch no matter of a genre or a scale. Hope other #gamedev folks will find them useful🙂
1/10
As the question comes up regularly, here is a thread about the tools I'm using to create my loops.
All are published on @observablehq 🖤, using only #JavaScript and #GLSL.
Let's start with the first one 🛠⬇️
VoCSSels is out now on @CodePen !
Build your own 3D CSS and HTML models, export them to CodePen and share with the community. Simply Draw, Extrude, Paint and export!
Can't wait to see what everyone makes with this :)
https://t.co/JvZyuvJeIb
Huh, even in 2020, 5 years after it was published, @csssecretsbook was recommended as the "best of the best CSS book" by @chicagotribune : https://t.co/Cip2ViypLw