Top Tweets for #BASEDJAM
Modeled and textured a boss for the game jam. Doesn't look enough like the concept drawing, but not bad for one day!

I am retiring from the #basedjam.
The present condition of my game is such that I will not be able to get it to build before sunrise today. It's disappointing, but game jams are like that. Definitely a younger man's game. I'll still work on #SkyhunterZero, but more methodically.





The drone boss is coming together. In fact, with a few more embellishments and some texture work, I think it's just about done. #basedjam #gamedev #redotengine #blender3d

Remember that screen clear I was talking about the other day? Well, it's working now. Check it out.
#basedjam #gamedev #redotengine
Day 9 complete for @itsbasedgamejam
Made a new level, added a new samurai enemy, got item effects working, and started working on a basic inventory.
Tomorrow I'm looking to put together the intro sequence and a game over state.
#basedjam #pixelart #indiedev
Here's the health pickup in play, complete with that slick animation I told you about @HomieSanto
#redotengine #basedjam #gamedev

The health pickup is designed to prevent this.
Lose-state implemented. You can now get shot down.
#basedjam #gamedev #redotengine
Day 7complete for @itsbasedgamejam πͺ
Added enemy AI, a 3rd level, some sounds effects, and started working on the rewards chest
Adding item rewards tomorrow and working on the UI
#indiedev #pixelart #basedjam
I now have a basic enemy who'll shoot at the player... oh and you can roll the ship left and right. Maybe I'll even add a barrel roll.
#basedjam #gamedev #redotengine
New update!
Movement, collision and fire control are not only fixed, but they're working better than ever.
Also I figured out how to make an animated gif.
#basedjam #gamedev #redotengine
Progress update: I found a game-breaking bug in my ship movement code last night. Ended up sleeping on it. It's most of the way fixed, but it's set me back a bit #basedjam #redotengine #gamedev
Day 6 complete for @itsbasedgamejam.
Added lighting, enemy animations, the first two levels, and a short cutscene sequence
Tomorrow I'll be working on the enemy AI and level rewards
#indiedev #pixelart #basedjam
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