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Skate on 100× leverage Carving triple axels across sub-zero margin calls beats sinking into the frozen lake of bagholders.
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For my generation it was Mary Lou Retton.... For this generation it's Alysa Liu! Congrats Olympian🥇
🇺🇸 THE UNKNOWN STORY BEHIND THE GOLD — ALYSA LIU WRITES HER OWN AMERICAN LEGEND 🇺🇸
Tonight wasn’t just a medal ceremony. It was a moment the whole country will remember. At the 2026 Winter Olympics, 20‑year‑old Alysa Liu skated like fire and ice — a performance burning with joy, precision, and pure heart — and captured Olympic gold in women’s figure skating, the first American woman to do so in 24 years. 🥇🔥
She didn’t just skate. She soared. Under the Milano lights, every triple jump, every graceful spin, every breath she took spoke of resilience and comeback. The score flashed gold and America exhaled — from coast to coast.
This wasn’t just athletic triumph — it was personal triumph.
Liu’s story didn’t start at the Olympics. She became the youngest U.S. national champion at 13, and she was the first American woman to land multiple difficult jumps early in her career. After competing at the 2022 Beijing Olympics, she walked away from the sport at just 16, seeking balance and life outside relentless training.
She lived that life. She went to UCLA. She climbed mountains with friends. She rediscovered joy. Then she came back — on her own terms — to chase something bigger than medals: love for the sport.
And she didn’t just return — she dominated. In 2025 she became World Champion, breaking a nearly two‑decade drought for U.S. women.
Tonight, Alysa didn’t simply win gold.
She showed the world that champions aren’t defined by uninterrupted success — they’re defined by resilience, happiness, and purpose.
She skated not for expectation…
but for joy.
That’s the American dream in motion — bold, unapologetic, beautiful. 🇺🇸✨
Alysa Liu — you didn’t just win for yourself.
You won for everyone who believed in second chances.
You won for every dream that once felt too heavy.
You won for the USA. 🇺🇸💫
Push a coin up the curve Pushing an imaginary boulder up a bonding curve just to get steamrolled by the dev's Lambo is true art.
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Crypto doesn’t need another hype cycle. It needs working products — and the Solana community keeps shipping them ☀️
Here’s your weekly Solana recap as we accelerate into May:
- Ethereum DeFi OG @1inch launched their DEX aggregator on Solana, connecting Solana to $7B in liquidity and expanding options for traders using the network.
- GMT Pay and the GMT Card went live from @fslweb3, enabling you to pay with crypto IRL using Apple Pay & Google Pay around the globe.
- @fusewallet introduced Fuse Card to a limited set of users in the U.S., enabling crypto payments powered by Solana anywhere that Visa is accepted.
- The space cats were hard at work, with @JupiterExchange releasing Ultra v2, a new routing engine featuring RTSE v2, Dynamic Execution, MEV Protect, JupShield, and Gasless Swaps Support.
- The @SolanaInstitute, @superstatefunds, @orca_so and @lowensteinllp submitted “Project Open” to the SEC — a major step towards enabling the issuance and trading of tokenized equities on public blockchains like Solana.
- Solana DePIN szn is in full swing, with @Dune and @SliceAnalytics compiling a 40 page(!) report showing growth across DePIN, with 238K+ registered nodes and $100K+ in weekly revenue on Solana. @SuperteamIN also released a 46 pg. report on DePIN. Plenty to review over your weekend coffee.
- @MarinadeFinance announced that @BitGo
became the first U.S.-qualified custodian to support Marinade Native staking. Institutions can now stake Solana securely while maintaining full custody and compliance.
- @believeapp launched, allowing any post on X to be turned into a token by tagging @launchcoin, with Alliance’s @lmrankhan calling it “the kickstarter for ideas and projects”. Founder @pasternak shared that the app was approaching almost $200M in volume just a few days following launch.
- Solana token launchpad competition is heating up, with @boopdotfun, @xapplehq, @MeteoraAG's dynamic bonding curve, and @paybox’s flat curve all launching following @bonkfun coming to market last week. As @iirfan put it: “In last 7 days 5+ token launchpads have launched on Solana – Too many for a ecosystem with just 75 devs.”
- @zardotapp announced a $7M raise to bring their digital dollars platform, with 100k users already on their waitlist and 7K+ money agents across 20 countries.
- Senator Rick Scott, Rep. French Hill, Rep. Ritchie Torres, and Senator Bill Hegarty were announced as speakers at Solana Accelerate, coming to NYC in just a few weeks. Follow @SolanaConf for more updates!
- @arcium’s public testnet went live, bringing us step closer to unlocking private-by-default crypto apps with encrypted compute.
- @OndoFinance expanded their institutional grade tokenized RWA bridge to Solana, powered by @LayerZero_Core.
- @0xShitTrader shared that @ellipsis_labs are the primary developers of @SolFiAMM, an AMM that’s facilitated over $100B of trading volume.
- @phantom introduced gasless swaps, enabling trades without SOL needed in your wallet.
- @jamesonhodge introduced a new derivative with @tradeonparsa, where users can trade the price range of digital assets on Solana.
- @KaminoFinance integrated @Chainlink price feeds to further harden its oracle data.
- @dtelecom launched their decentralized real-time communication platform on Solana.
- @Fragmetric launched Fragmetric staked BTC (fragBTC), a yield-bearing wrapped BTC built on the FRAG-22 (Fragmetric Asset Standard) powered by token extensions on Solana, co-launched with @SolvProtocol and @ZeusNetworkHQ.
- @glympsedotfun launched Glympse Fantasy Games, where creators can turn X engagement into tokens and compete in fantasy sports-style competitions.
- The team behind @genopets launched @EliteAgents_AI, a “Shopify for AI Agents” featuring no code and MCP server tools to deploy AI agents on Solana.
- @SuperteamCAN kicked off their Startup Village in Toronto for founders heading into Consensus Toronto.
- And last but not least — the Solana Ecosystem Call is so back. @kashdhanda announced it will return on May 13th.
Shoutout to every team pushing Solana forward. If we missed your launch, tag it in the replies and tell the world about what you’re working on. Hope everyone has a strong week🫡

Hold it in until your floor Locking toxic secrets behind a paywall while everyone in the glass box pretends the air is fine is peak etiquette.
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@AllisonPearson has written a majestic article about the rape gangs and government/police complicity. It is behind the Daily Telegraph paywall, but deserves a much wider audience. I reproduce it below. Please re-post far and wide. @elonmusk
"Once upon a time there was a good and fair country and people who lived in countries that were neither good nor fair travelled to that land and made it their home because they knew it to be kind. But some men who made that land their home brought the values of countries that were neither kind nor fair with them. Such men hated the female children they found in the good and fair country. The girls were white but not chaste; they were dirty unbelievers who went about unaccompanied as if they were boys. They disgusted the men, and they tempted them, which made them hate the female children even more. The monsters, for that is what the men became over time, caused savage harm to thousands of girls – so many that no one is yet sure of the number and may never be, for some were lost or killed. And the monsters drugged and bribed them, they made them sex slaves, branding the girls’ flesh with their initials, ramming large implements into their tiny bodies the better to accommodate four men.
This may be hard to comprehend, dear reader, but the people of that enlightened land did not protect their daughters. I’m sorry to say they abandoned them to their fate. Police, whose duty it was to look after the most vulnerable, either arrested the girls, dismissed their pleas for help or left them with their tormentors. For that famously kind and decent land had fallen under a strange enchantment, which was called multiculturalism. It said that, no matter how wicked or cruel the men were to the children, you must never speak of it. The dark spell, and what a powerful spell it was (enough to vanquish justice and compassion), caused any who dared to say that Pakistani Muslim men were targeting white girls to become the bad people. Because all cultures are equal, you see, even ones that don’t believe in equality or which agree that girls who aren’t virgins are whores and deserve to be punished.
And those who struggled against the powerful spell that stifled their countrymen were called racist. And to be racist or bigoted or “far-Right” was to be far more hateful than any hatred inflicted on female children, or so the people of the good and fair country were told by their leaders.
And when the monsters swore at the children whom they were raping, saying, “White slag!” “White c—!” – well, that wasn’t at all racist. Because multiculturalism and the BBC say it cannot be so.
A few brave women (Julie, Ann, Maggie, Sarah) who woke from the enchantment and warned young girls were in danger from British Pakistani men were banished and forced to apologise for being “reckless in my choice of words”. Or they lost their seat in the shadow Cabinet.
And the evil – a vast, suppurating evil such as the land had not known for a thousand years – continued to blight that good and fair country. The authorities colluded to make sure the hatred must never speak its name, and the girls carried their lonely torment within them and their rapists got access to the babies they had impregnated them with. (Oh, yes, they did. So strong was the multicultural enchantment it made people surrender the values they had been born to.)
And the monsters were not banished from the good and fair country, not one of them sent back to countries that were neither good nor fair, in case their human rights were breached.
Then, one day, the richest man in the whole wide world came along and broke the dark spell. Elon had read court transcripts telling what those monsters had done to the female children, and he could not believe such unfathomable depravity had taken root in the good and fair country. Because of his great wealth, Elon could not be intimidated into agreeing that thousands of white girls should have been used as a peace offering to placate the gods of multiculturalism. His righteous wrath shamed the cowardly leaders of the land and in their panic they cried “Misinformation!” But the people were having none of it. For they were awake now and they saw what horrors the brutes had been allowed to get away with. As the wicked enchantment lifted, the malevolent myth of multiculturalism was unmasked, the country slowly but surely recovered its senses and demanded the guilty be found and punished, even unto the highest in the land.
As this is a fairytale, I guess it would be nice to say that they all lived happily ever after. Yet, even after it was agreed all the monsters would be deported to great national rejoicing, there was a terrible stain on the good and fair country’s history that would never quite be expunged. It stood shamed before the civilized world. And in the national memory, lodged forever it seemed, were the anguished, tortured, frightened cries of those who were allowed to suffer and die to avoid stirring up racial hatred.
The girls. The girls. The girls.
Sir Keir Starmer has no idea what he’s up against. Not this time. Since he entered Downing Street six intolerable months ago, the Prime Minister’s ability to strike exactly the wrong note on any given occasion has never failed him, but his denunciation of Elon Musk for “spreading lies and misinformation” about Pakistani-heritage Muslim child-rape gangs is a whole orchestra of discordant deceit. Many Britons feel deeply grateful that the billionaire owner of X (formerly Twitter) was moved to intervene in this disgusting scandal, I suspect, and Musk has certainly provoked more soul-searching in 10 days than Westminster managed in 10 years. The Prime Minister’s imputation that those who want a full-throated national inquiry into the evil gangs, and the cowardly state apparatchiks who covered them up, were simply seeking to “jump on a bandwagon of the far-Right” is obscene. Apparently, thousands of survivors who endured mass rape as children (20 men awaiting their turn downstairs, one woman recalled) are far-Right for wanting answers and accountability. Is it far-Right, Prime Minister, to object that your primary torturer was released early after a derisory sentence and now lurks menacingly outside your home?
That’s what has happened to Liz, who still lives in Rotherham. Liz tells me she wants a “collective inquiry to show the depth of what’s happened and to go after those who failed us”. Like other victims of Pakistani rape gangs, Liz is disgusted with the strange, soulless man who had the chance at his Monday press conference to speak for the whole nation. He could have expressed the shame and devastating sadness we feel that such bestial crimes should have been committed here, and for so long. Instead, Sir Keir spoke out of narrow party self-interest, only sounding vaguely passionate when addressing what really troubles him: Islamophobia.
Exactly as he did back in July after the massacre of children in Southport. Berated by a crowd of locals whom he refused to speak to after hastily laying a wreath, Starmer couldn’t wait to dash to a mosque where he vowed to “take every step possible” to keep the Muslim community safe. That meant creating a new violent disorder unit to deal with all the “far-Right thugs” who, for some reason, objected to three little girls at a Taylor Swift dance class being slaughtered. Can’t think why.
People on social media who, in the heat of the moment, posted deeply unsavoury, inflammatory reactions or retweeted “conspiracy theories” were arrested and jailed with an alacrity and force that was entirely absent when it came to catching the foul fiends who committed some of the most despicable crimes imaginable. (One police officer explained to a distraught father that his daughter being raped might actually “teach her a lesson”.)
In both cases, we see the same sly, leftie-liberal playbook. Minimise the rape/killing/trafficking of young girls. Call it “grooming” and not what it is: raping children. Refuse to disclose the ethnic identity of the perpetrators to prevent “racism”. Accuse anyone who mentions the religion or ethnicity of the perpetrators of bigotry and “dog-whistle” politics. Under pressure, admit that the perpetrators are “Asians” (to the understandable anger of Sikhs, Hindus and Christians). Deflect attention from the sheer stomach-churning horror of the crimes and the wild, unappeasable sorrow of the victims and switch the focus to the “inappropriate” language or “harmful rhetoric” of people who are prepared to call out the most depraved assaults and most shocking cover-up in British history.
Sir Keir genuinely seems more outraged about Elon Musk calling safeguarding minister Jess Phillips a “genocidal rape apologist” for her refusal to authorise a national inquiry into the Oldham scandal (she insists the council can have its own inquiry) than he is about the 12-year-old who was driven at night to a Yorkshire wood where she was forced to give oral sex to at least 10 men (more cars kept arriving as word spread) before being left alone in the dark.
If a prime minister can’t empathise, just for a few seconds, with the terror that child experienced then he shouldn’t be leading the country. But Starmer was clearly far more at ease saying he was “very shocked and angered” at the killing of George Floyd, a black American for whom he fell to one knee. As I have learnt since Essex police called on me over an alleged hate crime, British institutions, from Parliament to the police, are obsessed with “protected characteristics” enshrined in the Equality Act. In 2013, if you were a white working-class kid in care in Keighley, who was passed around from uncle to cousin to nephew, forget it. No characteristics worth protecting, love. In fact, in the unlikely event that poor child had ever plucked up courage to go to the council or the police, her complaint would have been viewed as unhelpful to the greater goal of anti-racism and diversity. Had the ethnic profiles been reversed – the child was black or Muslim and the bastards who pimped her out white – you can bet we would never have heard the end of it. The British Establishment had something in common with the rapists: they saw the girls as white trash.
Viewing everything through the prism of race is a disease of the elite liberal and bureaucratic class, not just here but throughout a self-loathing Western world which sees merit in every culture but its own. In a response on X to Musk and the rape-gangs scandal, the historian and Times columnist Sathnam Sanghera posted: “Of course, the vivid fear of ‘innocent white women’ being violated by brown men was one of the great drivers of British imperial racism.” Does Sanghera actually think thousands of brutalised white girls in up to 50 British towns and villages from Rochdale to Oxford made up their ordeals in order to cast racist aspersions on innocent brown men? He quickly deleted his tweet after it caused outrage, so maybe it was just fashionable posturing, but revealing for all that. Holding the opinion that non-white people are somehow always victims is a sign of social superiority, marking one out from ghastly fascist proles like Tommy Robinson. Whatever Robinson’s manifold flaws, he inspires huge loyalty among his supporters because he has fought like a lion for girls from his social class. Girls who former Labour home secretary Jack Straw admitted were regarded as “easy meat” by some of his Pakistani constituents.
Thanks to all the big-hearted, bien-pensant apologists for child rapists – including Labour politicians increasingly dependent on the Muslim vote–- our international reputation is in the gutter. In the US, The Free Press ran a major article this week headlined: “The Biggest Peacetime Crime – and Cover-up – in British History”. How did our society sink to these depths of depravity? It is clear that every tier of the system is implicated in the whitewash.
Lucy Allan, who was the Conservative MP for Telford from 2015-2024, explained to me how even those who do try to fight for the victims are thwarted and obstructed. After she’d met survivors in her Shropshire town, Allan started speaking out in Parliament. The pushback was intense. “There was a co-ordinated official response by people in positions of power. Shaun Davies, Telford Council Leader (now the town’s Labour MP), immediately published a letter to the Home Secretary stating that no inquiry into Child Sexual Exploitation (CSE) was necessary. He backed up his assertion with claims that we now know were false. Multiple senior men were asked to be co-signatories to his claims and they all readily agreed.” Instead of trying to right heinous wrongs, Telford councillors set about discrediting the messengers. Lucy Allan was accused of “lying, causing division, racism, being unbalanced, irrational, stupid and motivated not by a desire to help victims but to score political points. This narrative was relentlessly pushed for as long as I campaigned on the issue. It had the intended effect of ensuring that the voice I sought to be for victims would not be heard.”
Most extraordinary was an unexpected visit the MP received from Anthony Bangham, then the Chief Constable of West Mercia, and John Campion, the Police and Crime Commissioner. “The Chief Constable was disparaging about Rotherham MP Sarah Champion, suggesting she was exaggerating the grooming gangs issue and was discredited,” Lucy recalls. “He said: ‘You wouldn’t want to be known as a troublemaker like Sarah Champion. It will harm your reputation and career.’” Since when is it the role of a chief constable to warn a democratically-elected MP not to campaign for her traumatised constituents?
Even Allan’s Conservative colleagues could be disapproving. “The newly-minted Junior Minister for Safeguarding, Vicky Atkins, told me not to speak to the media on the subject as ‘you do not understand the issues’. I was summoned by Conservative Peer Baroness Warsi to explain myself.”
Lucy Allan came up against the oft-repeated refrain that, as 90 per cent of child abuse is committed by white men in domestic settings, why didn’t she concern herself with that as it was a more significant problem? She saw this as “a blatant denial of the existence of groups of inter-related men of Pakistani heritage preying on young girls at school gates, in takeaways, taxis and playgrounds. They did not want to know.”
Victims were often blamed, she says, with one young girl being described by police as “‘having been in contact with 53 different Asian males’ as if it were by choice! There was complete denial that these men were related to each other through cousin marriage and were engaged in a joint enterprise.”
Now that she has lost her seat, Allan is free to deliver a brutally honest verdict. “The people in power believed that being honest about what had happened to the girls would fuel racial tensions. They pushed a narrative that hiding the problem was in the interests of the community, that looking the other way would cement social cohesion and protect society.” That line, Lucy now knows for a fact, was pushed by Home Office officials. She has watched as junior ministers, both Conservative and Labour, have spun the same lines, “almost word for word, clearly at the behest of civil servants”.
That “denial strategy” may once have been well-intentioned (a noble lie), but those who enforced it – from the House of Commons to the police stations to the BBC – became the enemies of justice, the willing accomplices of the Devil. The social contract between the state and the individual is in tatters. They lied to us, and the public knows they lied.
What now? The Government tells us there is no need for another national inquiry, instead they will implement the recommendations of the 2022 Jay report on child sexual abuse (CSA). But CSA is not the same as Group Localised Child Sexual Exploitation (GLCSE), which describes the horrendous and co-ordinated abuse by primarily Pakistani-heritage Muslim rape gangs in towns like Rotherham, Rochdale and Oxford, places the 2022 inquiry didn’t even take into account. This is not about mainly white paedophiles, bad though they are. And it certainly can’t be left, as Jess Phillips suggests, to councils like Oldham to investigate themselves when many councillors are drawn from the same intensely tribal community as the offenders.
We must do what the girls want. They went unheard for so long. And if they want a national inquiry into the British Pakistani child-rape gangs – call them what they are, no obfuscation, no denial, no soothing words – then they must have it. Conservative leader Kemi Badenoch has rightly said that she will try to insert a clause pledging such an inquiry into the Children’s Wellbeing and Schools Bill on Wednesday – let’s see which MP is foolish enough not to support it. The failed model of multiculturalism must be opened up to scrutiny and a furious public will be entitled to hear why, if it was such a brilliant idea, it could only be maintained via orchestrated deception by the media, the police and most of the political class. All of the rapists who hold dual nationality must be deported. Millions of us would vote for that, wouldn’t we?
Thanks to Elon Musk the multiculturalism cloak of denial and deceit has been ripped off and the left are suddenly revealed to have no clothes. On the Today programme yesterday, Nick Robinson tried to demolish Robert Jenrick with talk of harmful “rhetoric” and accusations that Jenrick was seeking to limit immigration to the UK from what he called “alien cultures”. So what? Insulting and betraying the interests of the white majority doesn’t work any more, Nick. The shadow justice secretary stood his ground. In his calm, unrattled confidence, you detected that he knew now that he was talking for Britain and would not be afraid to do so. “We have seen millions of people enter the UK in recent years and some of them have backward, frankly medieval attitudes to women”.
You know, as the debate over Musk’s “interference” rages and Labour sees the edifice of diversity politics crashing around their ears, and Starmer looks more inhuman by the day, it’s easy to forget what this is about. Why it matters so very much. Over the weekend, I made myself read the sentencing remarks of His Honour Judge Peter Rook after the trial of Akhtar Dogar, Anjum Dogar, Kamar Jamil, Mohammed Karrar and Basam Karrar. My God. In paragraph after paragraph, the judge outlines what those Pakistani-heritage brutes did to their victims. Less like sexual abuse than the kind of atrocities you encounter only in wartime. “Years of sheer torture .. great brutality.. robbed of their adolescence… torment and distress.. apart from using her for your own sexual gratification you coerced her into providing sex to vast numbers of strangers. Up to four or five men would be invited to addresses so they could have sex with her. Customers would become angry. Strangers would burn her with cigarettes. Slapped. She said the men had a ‘pack mentality’. Grabbing her by the ponytail and forcing her head down onto his penis. Drink and drugs to make them more malleable. One inserted a hairbrush into her vagina. She suffers from self-loathing. Nightmares, panic attacks, flashbacks, PTSD. Despite being the victim she carries with her a great burden of shame and embarrassment… one of vaginal rape, one of oral rape, one of arranging child prostitution, wilful blindness by the authorities, wicked plan to punish her for lying that she had her period, one of vaginal rape, one of oral rape, rape, rape, rape.”
It’s not bearable to read about as an adult, so imagine what it must have felt like to live through it if you were 13 years old. My heart broke when I came to this part: “Her mother describes how by the time you had finished with her there was not much left of her apart from her aggression. You took her soul. She felt as though it had been ripped out.”
We are so sorry that happened to you, sweet girl, whoever you are. And we will not rest until those responsible are brought to account. Until you have compensation. We will not allow men who hate white women and girls, who think we are lower than cattle, to breathe the same air as us. We owe you that much.

Simp until the reveal Cutting the livestream mid-sentence before an off-camera cough ruins your subscription model is elite damage control.
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Hello all, I am back and I would like to thank everyone for the feedback, support and time to respond properly given the nature of my previous statement. Before I simply jump back into creating content, I ask for your ear once again to address some other items.
The first thing I would like to discuss is one that didn’t hit my radar until after I had departed. For reasons personal and private to me, this is an issue I take very seriously. There is a clip circulating where I had a conversation with Scar regarding my admiration for him with his perpetual disposition of simply thriving in any environment. In the clip I mention that this is why I associate him with “Strength”, meaning his strength as a person, his character, determination, and the qualities that make him who he is. I was not referring solely to how he manages his disability. This has always been the case in how I look at Scar, from day one. The clip was a live stream conversation with Scar (yes I’m learning I’ve clearly got a knack for being extra vulnerable when I hang out with him specifically) and in this clip I said if anyone had a reason to “swim down”, it’s him.
I did not mean that it was understandable if Scar wanted to hurt himself. I would never want to suggest that. I want to be honest and say when I watched that clip over and over, I can understand that those who aren’t familiar with who I am and what I’ve been trying to do this whole time could EASILY see this the unintended way. But I digress, the metaphor I used to deliver my point was not a poor choice of words, but a terrible one. It’s understandable why it could be interpreted as a reference for self-harm and for that I am sorry. I think it’s why there was a noticeable pause before my response to him because I couldn’t come up with a better way to express what I was trying to get across. Regardless, I said what I said so hear me now, I would never advocate for self-harm. That would be the furthest thing from the message I was trying to share and anyone who experiences those impulses needs to understand 3 absolutes; You are loved, there is help available, and it WILL get better. If this is a familiar energy to anyone, please please seek the help you so deserve.
Continuing on with this discussion I would like to discuss the topic of me being an ableist. Before all this, I would have stated a hard “No I am not. How dare you.” But this awful journey has been the overdue spark for some great conversation and eye opening moments. I want to be extremely honest here and say that after looking further into it; What truly is ableism? Why would people entertain that I have those tendencies? Is it possible that I do? I came across a very powerful Ted Talk by Stella Young from 2014 and that piece revealed to me that I most definitely had a blind spot here. I recommend a watch (See link in replies) because while I might be an old man, there’s no statute of limitation on learning. I don’t want to speak for Stella here but I can tell you that a 9 minute speech turned my predispositions on their head. There was also a very well thought out piece on Tumblr reiterating much of what was in the TED talk. (See link to post in replies if you would like to read through yourself) So to the disabled community, I ask for your forgiveness if any of the times I was conversing with Scar came across as I was impressed with him for who he is because he’s disabled, what a terrible and short sighted notion I put out there. It not being my intention is irrelevant. I am so very sorry to all of you and to my good friend.
I made a rushed statement before my pre-planned trip, after this I succumbed to some doom scrolling and it was met with a wide range of responses both supportive and hateful (that I’m going to have to find peace with). When scrolling through the comments of my last video, there was a good deal of support that I’m not too proud to admit was a bit therapeutic. So I was hearting many of those comments, some of which alluded to me having “Done nothing wrong.” I thank you for your kind words and support but I do want to express that after much reflection, I don’t actually feel that way. Trust me this is not an “I suck” moment. I know where my heart is and how I try to treat everybody. I know I don’t embody the terrible labels that are being given to me but that doesn’t mean I don’t have the capacity to send the wrong message at times. And those miscues can result in hurting others.
Let’s call it what it is, I glossed over the fact that the previous mod whom I had parted with due to some racist tweets was also in the charity event I was attending. This coming across like I meant none of my apology from the prior year is on me because what I failed to mention was that she not only instantly disavowed those tweets last year, but stated her genuine remorse to anyone she may have hurt. She didn’t sit on them, she took instant action and to me, grace and forgiveness are huge virtues (see the apology in replies for context).
These are the reasons I felt comfortable attending the charity event but I didn’t share that with anyone. So the message that I meant none of what I said last year was sent. I should have been much more upfront, it was reckless, and I’m sorry.
I’d like to respond to the trans community because I have seen just how much I have hurt them. Recent conversations with minds I greatly respect have brought me further clarity that many of my actions and inactions in the past were driving home that I think less of you, that I dislike you, or I want less for you. This is not true. My assessment of people has always been based on what I see from their heart, nothing else. I’m quite simple in that matter to be truthful. I don’t expect to win absolutely everybody over, but I fully intend to make my space on the internet safer for people to be themselves by improving my comment section/chat and acting swiftly when any bad actors are recognized.
On that note, last year I said I would monitor my comments section for troublesome and hateful comments and take the needed actions. Full transparency, I 100% intended to and had 0% follow-through. There’s no excuse for that, I’m not proud of it but I actually forgot. Life picked up again, the wheel started turning and I never thought to look back. I never implemented tools to catch a series of hateful trigger words and block them like I said I would. And I’ll tell you now that I no longer need to do that because it’s been done. I have a well-curated list fully implemented across my channels. However, this action is not retroactive and there is a good deal of manually curating comments on my many videos, which I have begun. It’s a long process with many comments to go through, but I am doing my best.
In closing, I want to reiterate that I really appreciate the support and patience. I am very much looking forward to getting back to work to continue bringing smiles, laughter and inspiration. To those I’ve hurt, I am sorry. Thank you for your time and a HUGE thank you to the Hermits who helped me fully understand and appreciate the gravity of the situation and where I was slipping. They wanted to help me out of this, and that’s an honor difficult to define. Thank you. I will do better in the future.
Re-rack before it drops Gliding non-stop across open water sounds heroic until you realize there is nowhere to re-rack your wings.
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A single bird has just accomplished one of the most extraordinary feats in the animal kingdom — flying nearly one-third of the way around the Earth without stopping to eat, drink, or rest.
The record-breaker is a five-month-old Bar-tailed Godwit that flew nonstop from Alaska to Tasmania, Australia. Covering 8,425 miles in just over 11 days, it set a new record for the longest nonstop flight ever documented in any bird.
What makes this journey even more astonishing is that it was the young godwit’s very first migration. The entire route took place over the open Pacific Ocean, with no chance to land. Despite that, the bird navigated thousands of miles of featureless water with pinpoint accuracy.
This incredible endurance is made possible by remarkable physiological adaptations. Before takeoff, the godwit packs on enormous fat reserves — nearly half its body weight — to fuel the flight. At the same time, many of its internal organs, including parts of the digestive system, temporarily shrink to lighten the load and maximize energy efficiency.
Unlike many seabirds that depend heavily on gliding, this godwit flapped continuously for the entire journey, battling shifting winds and weather systems the whole way.
Researchers at the Pūkōroro Auckland Shorebird Centre say discoveries like this are transforming our understanding of migratory birds. Their astonishing endurance, navigation skills, and energy management demonstrate biological capabilities that can match — and in some ways surpass — even the most advanced human engineering.

Sell the peak before it pops Kissing an overinflated bicep right before it bursts into protein isolate is peak hyper-masculine finance.
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Just one more trade before bed Slamming your glowing laptop shut before hallway footsteps reach the kitchen tiles is marital parkour.
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Use code REKT Staging an unannounced medical hiatus right before the repo truck clips your green screen is elite scripted defense.
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A new report has provided an update on the status of WWE Superstar Piper Niven, who has been out of action since late August. During a recent episode of Wrestling Observer Live, Bryan Alvarez reported that there is concern within WWE that the injury Niven is dealing with could potentially be career-threatening.
This report follows an initial one from Fightful Select which first confirmed Niven was injured, although the specific nature and severity of the injury have not been publicly disclosed. On his show, Alvarez stated, “There’s concern that it could be career-ending, so whatever it is, I mean, it’s serious. Hopefully she can come back, but she is out due to injury.”
Niven has been absent from WWE television since the August 22 episode of SmackDown, which was taped in Dublin, Ireland. Her last televised match was a singles victory over one-half of the WWE Women's Tag Team Champions, Charlotte Flair, approximately one month ago.
Niven is currently part of the tag team "The Secret Hervice" with Chelsea Green. The team formed in August 2023 after Green's original partner, Sonya Deville, suffered a torn ACL. Niven declared herself Green's new partner, and they went on to have a reign as the WWE Women's Tag Team Champions. Before Niven's injury, the team was in a storyline with the current champions, Charlotte Flair and Alexa Bliss.
To explain her absence on-screen, Green made an in-character social media post stating that her partner was away on a "top-secret special assignment" and that the "Secret Hervice" was accepting applications for a fill-in. On the most recent episode of SmackDown, Chelsea Green teamed with fellow Scottish wrestler Alba Fyre to challenge Flair and Bliss for the tag team titles, though they were unsuccessful. With Niven's return timeline unknown, the future of her tag team with Chelsea Green is uncertain.
Please feel free to leave your messages of support and well wishes for Piper Niven in the comments below.

The lid is moving Mistaking sweet entrapment for tender aftercare is how you wake up with your paw locked inside the jar forever.
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Aftercare with lads men: how they’d look after you?
♡ / ↻ — appreciated! 🧵⤵️:
Sylus: You had sunk into the penthouse sheets with the city breathing against the glass, pulse still skipping while your clothes were all over the place—the bed, the floor, god knows, at this point maybe under the bed too. He had not moved quickly at first, but when he did, it felt like a decision already made.
✧ — He had wiped you down with wet wipes he kept exactly for this, slow and precise, eyes tracking every flinch like data he intended to memorize. His voice had followed each stroke, low with praise that felt like a secret meant only for you. “Good girl, c’mon, breathe for me.” He had paused at the inside of your plush thigh, not because he needed to, but because he wanted to watch your body soften again beneath his calloused hand.
✧ — He had pressed a glass of water to your lips, thumb smoothing along your throat as he tilted it just enough to make you swallow without having you get up fully. He counted your sips mentally, gaze fixed, amused when you tried to set the glass aside too early, as if he would allow such shortcuts tonight after all that he had put you through. When you pouted, he only tipped the glass back toward your mouth again, murmuring, “One more, kitten. Don’t test me on something this simple.”
✧ — After that was done, he had slid the small, soaked towel he had tucked under you earlier out with neat efficiency, tossing it into the laundry basket with a flick of his wrist as he noted how wet it was.
✧ — Taking his time, he had checked your wrists and hips with deliberate care, fingers ghosting over the places he knew he had used, cataloguing every mark and bruise. Each time you winced, his mouth found the spot, kissing it as if reclassifying it from territory to treasure. When you whispered that you were fine, he only laughed under his breath, the sound curling low at the base of your spine. “You’re better than fine. But I’ll decide when you’re done being looked after.” He had wrapped you in one of his expensive shirts after, buttoning it himself with unhurried patience, his knuckles brushing your skin as if daring you to tell him to stop.
✧ — To wind down completely, he had put vinyl on at low volume, the crackle filling the room like static electricity, and lay beside you on his back. You climbed into his side instinctively, his hand stroking your hair until your breathing matched his. “I’ll massage the rest of the soreness out of you tomorrow after the shower.” His tone made it sound less like a favor and more like an inevitability, as if even your recovery belonged to him. The declaration had made you giddy enough, but when you tucked your head against the slope of his neck and shoulder, his fingers tightened fractionally in your hair as his skin prickled a little, reminded of your touch earlier.
The people's coin, paid for by nobody in particular Extracting your exit liquidity via campaign helicopter before voters check the blockchain is true democracy.
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150 new GTA 6 details from previews by media outlets and creators who visited Rockstar North:
1. The game has been in development for over a decade
2. It was supposed to have 4 playable characters at some point but that was scrapped, as they thought it would be hard to emotionally connect
3. The game features over 600,000 animations, which is 2x RDR2 and 10x GTAV, all human-crafted
4. No generative AI used in development
5. The story can take up to 80 hours to finish, and side content is huge
6. The playable map area is 2x GTAV and 3x RDR2
7. Vice City is 2x the size of Los Santos
8. Vice City and its surrounding suburbs are 11x bigger than Los Santos and its surrounding areas
9. The development team has more than doubled since RDR2
10. The game is something between RDR2 and GTAV, as Rockstar’s goal is to create a world of total immersion, which reacts more realistically than ever to what you choose to make of it
11. Sam Houser wants to make the experience as seamless as possible by removing the fades to black between gameplay and cutscenes
12. Journalists and creators went to Rockstar North in July
13. They watched the Extended Look there early, and also watched Rob Nelson (co-studio head who worked at Rockstar for over 23 years) hold a controller and play the game for 2.5 hours in free roam, getting insights and answering questions
14. The themes of the story are hopefulness, elements of sacrifice versus selfishness, and whether love can survive through the storm (Bonnie and Clyde theme)
15. You can rob stores, banks and jewelry stores in the free room, and plan the robberies
16. You can use special tools such as a snap gun to pick a lock and quietly enter
17. There are hundreds of accessible interiors you can explore, but don’t expect every single building to be enterable
18. Rob Nelson says the game is so big that he doesn’t know there’s anybody on the team that knows all of it
19. Rob says the decision not to release the game on a physical disc gives them more time to work, as they try to take advantage of every second before launch to deliver the highest quality possible
20. He also says there are thousands of outfits in the game that you’ll be able to obtain by completing missions or purchasing them from stores
21. The single-player doesn’t have microtransactions other than pre-order and Ultimate Edition bonuses
22. Rob refused to answer questions regarding the next GTA Online
23. Players will be in shock when they get in there and see the size of the world, the density of the traffic and population, and the fidelity of their responses
24. The story is about a couple on the run, being chased by various people after a easy score went wrong, working together for a taste of the good life, striving for the same goal, which gives the story an emotional hook
25. There’s a photo mode in the game, but no director mode
26. The game runs at smooth 30fps on base PS5, but there are no details on a performance mode yet
27. No details on the PS5 Pro enhancements yet, as they’re still refining
28. The game won’t have a full first-person mode at launch, as Rockstar decided to focus efforts on third-person animations, although it is possible to use a first-person perspective while aiming with certain weapons
29. A dynamic relationship system between Jason and Lucia that affects the story
30. Roaming, holding hands, checking in via text, shopping, holding the door open and robbing the world together as a couple strengthens the relationship
31. Rockstar doesn’t want their physical relationship to be exaggerated like many games do, so they’re still experimenting and refining how intimate scenes should work
32. They remain partners in crime instead of being romantic if you ignore the relationship mechanic, but the story will be affected
33. Each character has their own routine, such as Lucia’s kickboxer training she goes to when you’re playing as Jason, so it doesn’t feel like a character playing sidekick to another
34. Heat system: when you commit a crime, police will get a description of your appearance, your car, clothes, and whether or not you’re walking around as a couple or separately
35. Changing any of those things makes it easier to lose the wanted level
36. If the cops only have a description of your clothes/appearance, and no description of the car you’re driving, then you may be able to escape without being noticed if you drive carefully, but driving a motorcycle will allow to the police to easily recognize your appearance
37. If the couple icon appears, it means police has a description of Jason and Lucia doing a crime as a couple, so it would be better to split up to make losing the cops easier
38. The law won’t be alerted unless an alarm sets off or someone witnesses your crime and reports it
39. 6-star wanted level returns, and hot areas marked red on the map can remain like that for a period of time until it cools down and police stops searching
40. At 3 stars and higher, escaping the cops becomes harder
41. Cops recognize your clothes, and it won’t be enough to put on glasses or a new hat, so you should always put a fresh set of clothes in your car’s trunk to use them
42. Equipping masks during a crime, and then removing them as you escape, can prevent a description of your appearance even making its way to the police, even if you’re caught by CCTV
43. The white wanted stars will be displayed as hollow outlines if the police comes to the crime scene but they don’t know who the perpetrator is, meaning as long as you leave the area of the crime without drawing attention to yourself, you should be in the clear
44. If you get arrested, “Busted” appears and you simply respawn into the world
45. There’s a slow-mo cinematic camera/kill-cam that highlights impressive shots similar to RDR2
46. Fleeing on foot into alleys can sometimes be an easier way to lose the cops than driving a fast car due to the busy roads and narrow/realistic lanes
47. Weight, hair and gym mechanics return
48. You can store weapons and clothes in a car’s trunk
49. Some story missions will require the player to have a certain amount of money
50. Jason and Lucia share the slow-mo focus ability, similar to the Deadeye, and it reveals enemies’ weak points as red (lethal on head and heart) and yellow (non-lethal to incapacitate on knee, elbow or arm)
51. The focus ability also works while driving and shootouts, revealing a vehicle’s weak points
52. Enemies can’t shoot back when they’re incapacitated
53. You can shoot an enemy’s hand to drop their weapon
54. You can either drive to a destination or switch to the other character and use the in-game phone
55. Jason & Lucia will move to different safehouses as the story progresses, which is made up of chapters
56. You can’t buy safehouses, but you can buy garages
57. You can make money by selling cars, holding up businesses, robbing stores, and executing bank heists
58. Blowing up a safe can damage the loot inside so you should take a little longer to search around the business for the safe combination, and you’ll earn more money, but at the risk of law enforcement turning up mid-heist
59. Police presence can even build outside of a store or bank and wait for you to leave, but you can use a back door
60. Stolen goods or cars can be sold to a fence, but the car will be worth less if it gets damaged
61. A fence can even give you the code for a police impound, where you can steal cars and sell them
62. Cars need to be fueled and electric cars need to charged
63. The fuel/recharge system isn’t designed to annoy the player, as a full tank lasts a long time
64. Vehicle damage will have consequences. A damaged engine impairs drivability, and vehicles will have different behaviors depending on the model and terrain, and modifications may improve characteristics such as traction, off-road performance or capacity for street racing
65. The team that deals with vehicle handling is made up of literal race-car drivers
66. The game features deep car customization on the level of Forza, such as engine type, brake calipers, suspension, wheels, rims and more
67. There are prebuilt kits available to just buy if you’re not into customizations
68. The On-Demand option for the radio features shows and podcasts to listen to, and it doesn’t let you connect Spotify, as previously rumored
69. You can’t turn a car to its normal position when it’s flipped like previous titles
70. The story is designed to support repeat playthroughs
71. There’s more freedom in missions, with multiple escape routes or choosing between driving seat or shooting
72. Mission variety: some will be huge action sequences, or slow moments, while others will be strange and idiosyncratic slices of everyday life
73. Lucia’s ankle monitor will play a notable part in the story and is key to how she and Jason are brought together
74. The map in the pause menu is very detailed with satellite 3D imagery
75. Unexplored areas are hidden on the map until you visit them
76. The map shows many information, such as a gang base, how much cash and drugs are stored in the base
77. You can set the destination by pressing and holding a button instead of opening the map
78. Mini-map won’t show where the police is, and will only show the search area
79. Mini-map shows 3D buildings similar to Apple Maps
80. The mini-map disappears when you leave the vehicle, but it’s highly customizable, as you can make it 2D, keep it on all the time, or turn on a compass option similar to RDR2
81. The game doesn’t have auto-aim, but there’s aim assist
82. The pause menu also shows relationship status and criminal profile status
83. Some character stats include physical and muscle strength, aerobic exercise, and fitness
84. Objects in the world are highly interactive, you can pick hats or glasses that fell on ground and wear them, and you can even pick up dog feces and throw it at NPCs
85. You can read each magazine at the supermarket, they’re not simple decorations
86. You can steal the electric elderly scooter from NPCs
87. Fast traveling is confirmed using a taxi app called Ryde Me
88. If you’re in the car with another passenger/NPC, you can talk to them and have full conversations until your reach your destination
89. Other phone apps include: Buckme (banking app), Scooter Bros (to deliver your car), WhatUp (WhatsApp), Snapmatic (Instagram) and, a Fitness app
90. Jason and Lucia also have a scanning app called “Waink” that reveals whether a car you’re trying to steal has a tracker, locked, has an alarm, how much it’s worth, and how much it costs to register for yourself
91. The app also tells you what tool needs to be used to steal a car such as a slim jim or key cloner
92. Driving is more challenging and less arcadey, as the streets in the game are narrower and more realistic in terms of scale with densed traffic
93. You won’t be able to steal parked fancy cars when you’re early in the story, as they require more advanced tools to get into them such as key cloner
94. You can still carjack any driver you see, but some of them will resist or even pull out a gun
95. Early in the story, you can register only 3 vehicles as your own, to increase the number you have to buy garages around the map
96. An unregistered car you’re driving will appear as a gray icon on the mini-map and will disappear if you restart the game without registering it
97. You can still repaint a car to lose the cops
98. Pay n’ Spray is limited, repair or repaint the car, but deeper customizations require a tuning shop
99. You can sell the stolen car at Pay n’ Spray or a specialty car fence or register it for yourself at a cost
100. You can’t sell two cars in a row at the same Pay n’ Spray location, and you have to look for another location
101. There are protected areas you can’t steal cars from such as a the club of Jason’s friend (Drequan), you can’t steal a car in front on his club because it’s not good for business
102. If you steal a car with a GPS tracker, it forces you to drive fast, to avoid pinging the location by the cops, and you can remove the tracker at the safehouse
103. There’s a new mechanic called Criminal Profile, which is an upgraded version of RDR2’s honor system and it impacts how the world reacts to you and may affect the story
104. You can pin down enemies and avoid escalating a situation that can be walked away from without violence
105. If someone starts a fight and you fight back, that’s fine. But doing completely unnecessary stuff consistently will affect your criminal profile
106. You’re not the only one capable of violence or the only crazy person out there like previous titles, which makes the world far more unpredictable and interesting
107. Some NPCs won’t get scared and run when you pull out a weapon, and will choose to escalate, or retreat depending on their personality
108. Using L2 doesn't immediately aim your gun if it’s holstered. Instead, you can use it to talk to or taunt characters you meet
109. Greet and taunt or defuse and provoke options return
110. Players can no longer carry an infinite arsenal of weapons
111. Jason and Lucia will be able to take 2 short and 2 long weapons and they will be visible on the body
112. Rifles, long guns and RPGs are no longer treated as invisible things pulled out of nowhere, and they can be stored in your personal vehicle trunk or a locker
113. NPCs will react when you have a gun out
114. They have different reactions, such as having a gun on your back triggers distrust, while carrying it in hand triggers panic
115. A new suppression fire mechanic lets you deliberately miss and fire nearby enemies to scare or confuse them, buying yourself time to escape instead of killing them, which affects you criminal profile
116. Smaller actions such as throwing trash in a garbage or feeding animals also affect your criminal profile
117. Safehouses are highly interactive similar to RDR2’s camp. You can grab a drink, smoothie, an apple (temporarily boosts health and stamina) or get a new haircut or do couple things
118. You can doomscroll in the in-game social media, such as Snapmatic (Instagram)
119. You can follow and watch the rise of Real Dimez via in-game viral social media posts
120. Jason and Lucia can’t post pictures or create content on social media because they’re on the run and don’t want to leave a digital footprint, but you can lurk, follow other accounts, and browse general content on it
121. You’ll encounter many Florida man random events
122. When you encounter a random event of someone streaming, the livestream HUD will be displayed such as the chat and interactions
123. When you pull your phone out, the camera zooms in on the character’s hand instead of being a menu in the bottom right corner
124. Some open world activities include: playing pool, mini golf, kayaking, going to the zoo, scuba diving for treasure, races, monster truck racing, basketball, parachute jumping, and going to the gym
125. There’s no dedicated tennis mini-game but you can pick up a tennis racket and hit a ball
126. The game features collectibles such as magazines and comics spread around the world
127. Underwater exploration will feature diving equipment, shipwrecks and treasures
128. Role-playing elements are in the game, you can get up, have a cup of coffee, shower, get dressed, and go out for a little exercise at the gym
129. You can use most of the equipment in the gym, buy a membership, drink a protein shake or eat a protein bar to improve heath and stamina
130. Studying animals returns from RDR2
131. Dogs can be petted or even scolded
132. You can buy pet snacks from convenience stores and feed them
133. Wallet capacity is limited, and if you get wasted or busted before depositing money into bank, it will be gone
134. ATMs are functional, as they let you deposit the money
135. The money deposited in the bank will be shared between Jason and Lucia
136. During heists, Jason and Lucia will have duffel bags, which are limited and a car can only hold 2 bags
137. Jason & Lucia can spontaneously suggest nearby activities or jobs while in free roam
138. There’s a new focus system that highlights things of interest around you
139. Jason and Lucia won’t use extremely contemporary slang that can date fast, and the game won’t rely heavily on specific political issues or memes, as Rockstar tries to make the game feel timeless and stay relevant though a long development cycle
140. The game’s goal is to entertain people, before trying to make any kind of political statements
141. There won’t be a parody of major events in the last decade such as Trump’s rise to political power or coronavirus, as Rockstar wants to avoid the risk of the game getting dated
142. If you stand too close to a group of NPCs talking, they can notice that you’re eavesdropping, turn around and go: “Oh hey, can I help you?”
143. NPCs will also notice if you follow them for too long and too close
144. To make this world feel more believable, Rockstar built a new team of writers, directors and producers in the new LA studio that focused solely on creating more realized NPCs with different physiques, body shapes and heights. Rather than use procedural generation to algorithmically mix and match body parts and clothes
145. Rockstar hired an animation studio to produce dedicated episodes of TV shows and media for the game
146. Rockstar hired more than 50 real street artists to design murals in places like Vice City’s Stockyard (based on Wynwood, Miami)
147. The game rewards you the more you explore, and the game won’t necessarily direct you through objectives or blips or icons on a map
148. Rockstar had a dedicated research team embedded in Miami over the last decade, and they met with ex-criminals, law enforcement, club promoters, gun dealers and anyone notorious or influential to capture the feeling of the city
149. They also worked with a Miami-based stylist, Jillian Carr to design an in-game fashion ecosystem, which gives NPCs a distinct feel in every area
150. Rockstar approached Netflix first for the partnership m, as they thought it would the perfect way to show off the Extended Look
This took a ton of time to compile, from reading every exclusive preview article to watching every creator who visited Rockstar North.
(Sources: IGN, NY Times, Troiscouleurs, Famitsu, Flow Games, Die Zeit, El País, Dazed, Kinda Funny Games, TGG, Mike ShowSha, El Rubius, and Davy Jones)

Over the top, soldier Diving into a foxhole before predictable courtroom artillery levels the ridge is basic survival instinct.
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I generally avoid predictions…
But here’s my prediction of what will happen in this Trump trial…
Trump will be convicted.
This is due to a biased jury & radical leftist judge. In reality he’s innocent, which is obvious from the facts of the case. But… nonetheless, he’ll be convicted.
Trump will then be the “convicted felon” that Democrats want for campaign ads.
Will Trump go to prison?
Not right away. The Democrats will use the “convicted felon” “criminal” “facing prison time” language in the lead up to the election, but they won’t dare send him to prison before Election Day because it would energize Trump’s base ten times more than the epic Trump mugshot.
The Democrats will try to cheat (again) & rig the election (again), to prevent Trump from getting to the White House. They’ll probably be successful in their cheating, due to the fact that Republicans have done nothing to counter the Democrat electioneering of 2020.
Subsequently, if Joe Biden “wins” the election, Trump most likely won’t go to prison because Democrats will be wide-eyed innocent liars when they claim “We don’t want it to appear that we’re targeting political enemies.”
But, if Trump wins because Republican voter turnout is so enormous it overcomes Democrat cheating, then Trump will be sent to prison.
When? When the radical leftist Marxist Democrats who hate our country—and us—are ready for revolution.
Because, if Trump is sent to prison—even as POTUS—it will spawn political violence. The left knows this and it’s what they want.
The Democrats will try to blame Trump supporters for the violence. But ultimately remember, it’s NOT conservatives who want violence. It’s the bloodthirsty communist left who want a “civil war.” They want unrest, riots, anarchy & violence because it will allow them to usurp our rights in the name of “safety” and “democracy” & to overthrow our system of republican government and instead impose the tyranny they admit they want.
2025 isn’t going to be pretty.
We have Islamist terrorists hidden in our cities.
We have sympathizers of genocidal terrorists marching on our college campuses (and in Congress!).
We have drug cartels operating in all 50 states whose business is the killing of our citizens with fentanyl.
Our institutions—from healthcare to education—are captured by Marxists.
Our financial system has been primed to be weaponized against us with ESG.
The value of our dollar is so fragile thanks to deliberate overspending by Biden that all of our wealth & prosperity is hanging by a thread.
And one half of the American public—who probably hate being called American—has been conditioned to hate anyone who is white, Christian, conservative, or believes in free speech. This hateful mob have proved themselves willing to burn businesses, assault law enforcement, target Trump supporters, persecute Christians, censor conservatives, and establish anarchy at the slightest emotional impetus.
This brainwashed mob now just awaits word from the Democrats to unleash violence against us—again. And this time, as recorded conversations from inside radical orgs have shown, the violence they plan will be worse than the Summer of Rage 2020.
Trump’s impending, bogus conviction is a key part of this plot. Nothing but extreme, repeated wrong deliberately inflicted by the left on the right all but ensures that some righteously angry but imprudent idiot acts out in violence if Trump is sent to prison, thereby setting the stage for the revolution the left wants.
One more dose Tearing out your IV lines to walk out in a tailored suit beats letting the ICU orderly call time of death.
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The post was totally not him Blaming a phantom SIM swap the second the chart nosedives is the only script washed A-listers never forget.
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Sell the news Dumping your bloated bags before the patch notes gut your entire build is the only true competitive macro.
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#Crashwif #WenBinance #Altcoins #Binance
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cc @RiotPhroxzon https://t.co/banxuEZqzU
Patch 26.12 Preview!
MSI is on Patch 26.13, so this is the penultimate patch before then.
There are a few things that we'll be monitoring on the 16.11 patch as we see how the 16.11 changes impact the Bot Lane meta, which is currently pretty heavily dominated by Enchanters and Ranged Supports.
Teleport
- Especially in Pro play recently, we've been seeing some usages of Teleport at very short ranges to prepare quite large shields for tactical usages in combats (such as objective fights)
- While this is a cool usage of the spell, it's a pretty unintuitive behavior and we want to skew its usage to be better to use for its cross-map and "joining fights" capabilities
- As a result, we're reducing the duration of the shield and increasing the shield amount by a bit to compensate
Yuumi
- Last patch, we had a change to Moonstone that fixed it being doubly impacted by either Grievous Wounds or Heal and Shield Power
- Yuumi is one of the few champions who has Heal Shield power baked into her kit and so she was disproportionately impacted
- As a result, we're compensation buffing her
Lee Sin
- On 26.10, we made some adjustments to Lee Sin that gave power back to some of the fun elements in his kit that lost a lot of power over the years (namely the amounts of dashes he has access to, etc.)
- This made Lee Sin a pretty strong champion in higher levels of play again and in a way that we think is fantasy aligned for him
- However, the magnitude is a bit too much, so we're pulling it back slightly
- We're happy with the shape of the changes and how it's affected his power curve though
Mid Meta
- For average play, AP Xin Zhao has been tearing up the rift with a lot of his power budget in healing, especially in the early lane creating some pretty uninteractive lane states
- We're tapping this down, as well as some of the top end healing in the later game
- Otherwise, a few adjustments to the champions who have a bit of room in Solo Queue like Hwei, Sylas, Syndra and nerfs to some of the top end like Cassio (who really benefited from Deathfire Touch being added) and Ryze and Ori who have been strong for pretty much the whole season

The rave has a mouth. You are the encore. Letting a predatory bass ritual melt your ego is great until the wellness cult forgets to spit you back out.
Watch the full Bad Trip preview on Crashwif, a platform where creators build and remix crash games.
#Crashwif #BadTrip #RaveCulture #IndieGames
https://t.co/zEeeZx554Z
cc @lauren_wilford https://t.co/g86i82sZCJ
Hiroshi Teshigahara’s 1964 Woman in the Dunes is perfect hot weather horror— a sandy, sweaty, psychedelic psychological thriller that should be way more famous than it is

Full send. Zero risk management. Flushing generational aura down an Italian exhaust pipe is what happens when max leverage meets an overpass.
Watch the full Liquidation Lane preview on Crashwif, a platform where creators build and remix crash games.
#Crashwif #LiquidationLane #MarginCall #Lambo
https://t.co/pxj2VuI5Cg
cc @DavidoPolice https://t.co/uabOS0nYEa
First person to loose aura driving a lambo😂
The moon landing was fake. The rug is real. Bailing off painted rocket wires before the boom mic exposes your reptilian founder is peak finance.
Watch the full Moon Boys preview on Crashwif, a platform where creators build and remix crash games.
#Crashwif #MoonBoys #MoonLanding #FlatEarth
https://t.co/Q4AfvuFRMn
Dodge for coins. Bail before the rug. Debating route trees is cute until the defense brings an unannounced liquidation train right down the A-gap.
Watch the full Rug Rails preview on Crashwif, a platform where creators build and remix crash games.
#Crashwif #RugRails #EndlessRunner #CopyTrading
https://t.co/BC9TT8QCxM
cc @CulturedUpdatez https://t.co/ORvhs8ibQf
Reggie Wayne and Ochocinco Debate: Who Had the Better Career and Better Routes?
Reggie Wayne: "Who had the best career in that? Me or you?"
Ocho: "You did. Well, you had Peyton, boy!"
Reggie Wayne: "Ooh! So you're saying my career is only good because of Peyton?"
Ocho: "Nah, you a gangster! But Carson wasn't no slouch, Carson is great. I'm just saying the deck of cards you were dealt were much greater than what I was."
Reggie: "Let's sit down and talk about skill set. Let's break it down in detail. Who ran the best routes?"
Ocho: "Me. I'm the best route runner in history of the game."
Reggie: "Oh, f*** no!"
Ocho: "Best route runner ever! Telling a n***a my route at the line and schooling him! Everybody!"
Fred Taylor: "I can vouch for that."
Reggie: "That's bullshit! No, I'm vouching for..."
Fred: "I'm vouching for the fact that when you had DBs on your team come back and say, 'This motherf***er crazy, he told me the route he was running and I ain't believe him!' That's what I'm vouching for." 😮💨
Reggie: "Watch film on them all summer! He [Ocho] had something that everybody else didn't have: at the line of scrimmage, he had a quickness, he had a twitch that you just can't develop. Either you got it or you don't. But goddammit, as far as routes... Listen, it's one thing that's been said about me, right? They'll say I ain't the fastest, but they gonna say I'm gonna catch everything that comes to me, and they gonna say I got the best goddamn routes! I took f***ing pride in that!" 😮💨
via @IAMATHLETEpod
Shred the slope. Dodge the rug. Fear the yeti. Inviting foreign spies on an alpine joyride beats explaining classified selfie leaks to the abominable snowman.
Watch the full Rug Piste preview on Crashwif, a platform where creators build and remix crash games.
#Crashwif #RugPiste #SkiFree #RetroGaming
https://t.co/UnjAR6caNn
cc @michaeldweiss https://t.co/LyOWV7zaKA
Kash Patel wanted to go jet skiing with the head of MI5. He then tweeted a photo taken at Windsor Castle with the intel heads of Five Eyes, even though some of them are non-disclosed. This is Henry James written in finger paint. https://t.co/il7que8hX1

The rocket every chart promised Punching the ejection seat before your lunar ascent disintegrates beats waiting for an engine hotfix.
Watch the full Wen Moon preview on Crashwif, a platform where creators build and remix crash games.
#Crashwif #WenMoon #ToTheMoon #Altseason
https://t.co/eDdXXncjtF
cc @BFBulletin https://t.co/e9UKzwT07u
#Battlefield6 Winter Offensive - Update Notes 1.1.3.0 📝
PLAYER
▪️ Fixed a clipping issue when dragging a soldier on an inclined surface when being prone.
▪️ Fixed a clipping issue with character shoulders when jumping.
▪️ Fixed a rare issue where fall damage wouldn’t be applied immediately after being revived.
▪️ Fixed snapping and aggressive camera movements when performing takedowns on prone enemies from specific angles.
▪️ Fixed an issue allowing players to use vaulting to avoid being roadkilled by an enemy vehicle coming at high speed.
▪️ Fixed an issue causing controller haptic feedback to continue indefinitely when a reload was interrupted by swapping to another weapon or gadget.
▪️ Fixed an issue causing hit registration to fail when firing while making extremely rapid aim adjustments.
▪️ Fixed an issue causing soldier legs to rotate incorrectly with the body when falling while prone.
▪️ Fixed an issue causing soldier movement to feel slow while walking on uneven terrain.
▪️ Fixed an issue causing the character’s hands to appear misaligned when vaulting through windows.
▪️ Fixed an issue causing vaulting while charging a defibrillator to make the soldier’s hands disappear.
▪️ Fixed an issue that caused getting revived after dying mid-fall to trigger fall damage the next time the player jumped.
▪️ Fixed an issue that caused the player to continue controlling their soldier after dying in water.
▪️ Fixed an issue that could cause the player to become stuck when entering water while crouching.
▪️ Fixed an issue that could prevent melee damage from being dealt to soldiers in water.
▪️ Fixed an issue that could prevent melee damage from being dealt to soldiers seated in exposed vehicle seats.
▪️ Fixed an issue that made it difficult to traverse some stairs, especially at slow movement speeds.
▪️ Fixed an issue where climbing down ladders with a grenade equipped caused misaligned animations.
▪️ Fixed an issue where first-person grenade animations appeared incorrectly when spectating another player.
▪️ Fixed an issue where getting hit by melee damage prevented the victim from performing melee attacks.
▪️ Fixed an issue where hands clipped into ladders when in first-person view.
▪️ Fixed an issue where interrupting a drag and revive would not cancel revive progress as expected.
▪️ Fixed an issue where jumping in and out of vehicles could lead to later hit-registration for soldiers on foot.
▪️ Fixed an issue where landing on a vehicle prevented the player from taking any fall damage.
▪️ Fixed an issue where melee animations would not play correctly when attacking while vaulting over mid-height obstacles.
▪️ Fixed an issue where melee attacking and returning to an Assault Ladder caused the player to appear to attack with the ladder.
▪️ Fixed an issue where performing zoomed aiming while colliding with a wall during sprint would offset the player’s aim.
▪️ Fixed an issue where soldier models glowed incorrectly in front of the thermobaric visual effect when illuminated by a flashlight.
▪️ Fixed an issue where the death camera could appear beneath the map when dying inside a vehicle.
▪️ Fixed an issue where the melee weapon briefly appeared in an incorrect pose when holding the M87A1 shotgun.
▪️ Fixed first-person stair locomotion animations starting with a delay when moving on stairs.
▪️ Fixed third-person mounting clipping issues with the HK433 when using certain bottom-rail attachments.
▪️ Improved first- and third-person vault-up and vault-over mid-height animations for smoother transitions.
▪️ Improved hit registration reliability when multiple players were within close proximity.
▪️ Improved how recoil and aim input interact, resulting in more reliable accuracy when compensating for recoil.
▪️Improved melee animation when attacking while prone.
▪️ Improved movement responsiveness at the start and end of drag and revive interactions.
▪️ Improved soldier animation smoothness when entering and exiting prone.
▪️ Improved visibility of soldiers at close range by applying brightness adjustments at 0 metres with a higher minimum intensity.
▪️ Resolved an animation issue where quickly applying armour immediately after using a melee weapon could result in an unintended transitional animation.
▪️ Updated third-person prone animations to improve clarity, reduce static poses, and enhance soldier visibility.
VEHICLES
▪️ Fixed an issue where heavy machine-gun fire from some vehicles would not consistently register damage against soldiers.
▪️ Fixed an issue where some vehicle seats were incorrectly classified, preventing the correct passenger reticule from appearing while spectating another player.
▪️ Fixed an issue where the soldier compass could appear simultaneously with the vehicle compass when sitting in certain gunner seats.
▪️ Fixed issues with damage zones on armoured vehicles that caused them to take higher-than-intended damage in certain situations.
▪️ Fixed UI behaviour for the Quadbike’s spawn camera to ensure it displays correctly upon deployment.
▪️ Partially fixed an issue where vehicle audio could stop functioning during live gameplay due to suspected memory-related issues.
WEAPONS
▪️ Fixed a bug where players could become stuck in the weapon inspect animation when entering a vehicle.
▪️ Fixed a rare visual glitch that could cause scopes to be displayed incorrectly.
▪️ Fixed a visual issue where the Adjustable Angled Grip sat slightly higher on the weapon than intended.
▪️ Fixed an issue causing the first bullet fired during early zoom transitions on certain weapons and scopes to be more inaccurate than intended.
▪️ Fixed an issue that caused quick melee attacks to sometimes not return the player to their previous weapon after striking.
▪️ Fixed an issue where some scopes unintentionally received thermal or depth-of-field blur.
▪️ Fixed an issue where target dummies in the firing range remained down after being shot.
▪️ Fixed an issue where the effects of FMJ ammunition were incorrectly applied to additional ammunition types.
▪️ Fixed an issue where underslung attachments were not always restored correctly when picking up another soldier’s kit.
▪️ Fixed an issue with the flashlight weapon attachment being misaligned when sprinting at high FOV values.
▪️ Fixed the “peekaboo” timing bug affecting target dummies on the firing range.
▪️ Increased the minimum time between shots by 100 ms on the Mini Scout to improve pacing and reduce rapid-fire inconsistencies.
▪️ Reduced recoil magnitude but increased recoil variation on the M250, NVO-228E, RPKM, SG 553R, and SOR-300SC. These weapons now perform less effectively at long range, with the SG 553R receiving the most noticeable adjustment.
▪️ Reduced the cost of the L110 and M123K 200-round magazines from 55 to 50, and removed the penalty to ADS movement dispersion.
▪️ Tweaked haptic feedback for weapon reloads on PS5 controllers.
▪️ Updated melee behaviour to allow players equipped with a melee weapon to choose between a takedown (F/RS) or a bash attack (Mouse 1/RT).
GADGETS
▪️ Fixed an issue where Assault Ladders did not allow smooth traversal by increasing the maximum ramp angle from 45° to 52°. Players can now run up the ladder without shifting into a climbing stance.
▪️ Fixed an issue where gadgets that should be hidden by occlusion were still visible through geometry.
▪️ Fixed an issue where lock-on indicators appeared for Engineers without a lock-on capable launcher equipped.
▪️ Fixed an issue where Supply Crates deployed by enemy players were visible on the mini map.
▪️ Fixed an issue where Throwing Knife animations lasted longer than intended.
▪️ Fixed an issue where XFGM-6D Recon Drones spawned facing the wrong direction instead of matching the soldier’s facing direction when being deployed.
▪️ Reduced Throwing Knife dispersion so that headshots are reliably achievable up to 15 metres.
LWCMS Portable Mortar
▪️ Fixed an issue where an incorrect shell type was used during firing and reload animations.
▪️ Fixed an issue where firing a Smoke Shell did not shake the camera or tube.
▪️ Fixed an issue where Smoke Shell clouds were smaller than intended.
▪️ Fixed an issue where the fire rate was lower than intended.
▪️ Fixed an issue where the Smoke Shell always regenerated via Supply Crates.
▪️ Logistics Expert in the Fire Support tree now slightly enhances the Supply Crate’s effect on the Portable Mortar’s fire rate.
▪️ Smoke Shell ammunition now starts at 0 and regenerates every 45 seconds.
Supply Pouch
▪️ Fixed an issue where the Supply Pouch instantly regenerated health on deployment.
▪️ Fixed an issue with incorrect ammunition setup that caused inconsistent resupply behaviour.
▪️ Removed the initial heal on gadget deployment; the Supply Pouch now only heals over time.
▪️ Thrown Supply Pouches now prioritise players who are low on, or have requested, health or ammunition.
MAPS & MODES
▪️ Adjusted Conquest and Escalation capture areas on Manhattan Bridge so objectives can no longer be captured from rooftop positions.
▪️ Extended rooftop out-of-bounds areas on Empire State, Manhattan Bridge, and Saints Quarter.
▪️ Fixed an issue where deaths were not tracked correctly in Strikepoint.
▪️ Fixed an issue where players were not properly credited for a kill caused by the destruction of the crane on Mirak Valley.
▪️ Fixed an issue where vehicle selection in Escalation became temporarily unavailable if the player was on the deploy screen when a territory changed hands.
▪️ Made improvements to reduce cases of players matching into games that were near the end of a round.
▪️ The out-of-bounds timer on Manhattan Bridge is now correctly set to 10 seconds.
▪️ Updated M-COM placement on Liberation Peak and Manhattan Bridge to improve attacker flow based on player feedback.
▪️ Updated spawning behaviour for Battle Pickups:In Breakthrough, Battle Pickups now spawn when their associated sectors are enabled.
▪️ In Conquest and Escalation, Battle Pickups now spawn when their associated capture points are owned by a team.
Following feedback since launch, several Breakthrough layouts have been updated to address attacker–defender win/loss imbalance and improve overall flow, vehicle balance, and capture-zone clarity across multiple maps.
Manhattan Bridge
▪️ Removed Defender vehicles in Sector 2 and Sector 3.
▪️ Added an additional Attacker IFV in Sector 3.
▪️ Updated capture volumes across Sectors 1, 2, and 3 to support more consistent attacker progress.
Mirak Valley
▪️ Removed Defender vehicles in all sectors.
▪️ Adjusted Attacker vehicle counts:Sector 1: Reduced ▪️ Attacker IFVs from 2 to 1; increased Attacker tanks from 1 to 2.
▪️ Sector 2: Added 1 Attacker IFV.
▪️ Sector 3: Added 1 Attacker IFVs.
▪️ Updated capture volumes across all sectors to make attacking easier.
New Sobek City
▪️ Sector 2: Added 1 Defender tank and one Defender IFV.
▪️ Sector 3: Added 1 Attacker IFV; removed Defender tank and light transport.
▪️ Updated capture volumes in both sectors to improve attacker flow.
Operation Firestorm
▪️ Sector 2: Adjusted Defender armour (added and removed tank spawns).
▪️ Sector 3: Added 2 Attacker tanks and 1 Attacker IFV; removed the Defender tank.
▪️ Updated capture zones across affected sectors to support attacker momentum.
Liberation Peak
▪️ Sector 3: Removed Defender tank.
▪️ Sector 5: Added 2 Attacker IFVs; removed the Defender transport.
▪️ Updated capture volumes to improve attacker advancement.
Siege of Cairo
▪️ Added an additional Attacker tank in sector 1 and 3.
▪️ Updated capture areas on B flag to improve sector push potential.
Empire State
▪️ Sector 1: Updated capture volume on B flag.
▪️ Sector 2: Updated capture volumes on A and B flags.
PROGRESSION
▪️ Fixed an issue where enemies spotted by the LTLM II Portable Laser Designator did not count towards the “Spot enemies with Recon Gadgets” weekly challenge.
▪️ Fixed an issue where the Incendiary Airburst Launcher did not track progress for the “Support Specialist 2” challenge when dealing damage with its lingering fire cloud.
UI & HUD
▪️ Added a loading popup when entering a tournament code to provide better feedback on what's happening.
▪️ Added “Free Look” helicopter game hint to be part of pilot hints..
▪️ Enemies can no longer be spotted from the big map.
▪️ Ensured players who trigger crane destruction now have their killer ID correctly logged in the scoreboard’s score log.
▪️ Ensured the “Cut Parachute” prompt appears correctly in Multiplayer modes outside of REDSEC.
▪️ Fixed a mini map issue where empty vehicle icons did not transition correctly into a friendly vehicle icon when entering a vehicle.
▪️ Fixed a rare issue where objective icons could disappear when redeploying.
▪️ Fixed an issue where a teammate’s armour briefly appeared as soft-armour colour when their armour broke, causing a momentary incorrect visual.
▪️ Fixed an issue where camos in the Challenges section did not show their name or category.
▪️ Fixed an issue where hints for “Re-Enter” and “Deploy” were displayed in the wrong order when using a controller with the EOD Bot.
▪️ Fixed an issue where killcards did not always appear when players were killed inside vehicles.
▪️ Fixed an issue where loading screen combat zone descriptions did not update correctly based on the active game mode.
▪️ Fixed an issue where loading screen combat zone descriptions were incorrect for Sabotage on Eastwood.
▪️ Fixed an issue where loading screen combat zone text displayed incorrectly on Sabotage across all maps.
▪️ Fixed an issue where Store offers did not scroll correctly when fast-scrolling along the same row.
▪️Fixed an issue where the deploy camera could appear incorrectly rotated when spectating a soldier or vehicle.
▪️ Fixed an issue where the different painted states of the LTLM II Portable Laser Designator weren’t correctly represented by the gadgets HUD warning label.
▪️ Fixed an issue where the Helicopter HUD would disappear when the color was set to black in the settings.
▪️ Fixed an issue where the LMR27 and ES 5.7 attachment lists were not sorted correctly.
▪️ Fixed an issue where the LWCMS Portable Mortar icon had visual inconsistencies between the big map and the minimap.
▪️ Fixed an issue where the Traverse Mark 2 displayed duplicate LMG text in the second seat, despite having only one mounted weapon.
▪️ Fixed an issue where the vehicle 3D preview did not update when switching loadout presets.
▪️ Fixed an issue where zooming in on the big map would sometimes result in a black screen.
▪️ Fixed issues that prevented Resupply Station icons from appearing on the big map as intended.
▪️ Improved Commorose behaviour by correcting the request distances for “Need Repair” and “Need Pick Up”.
▪️ Improved image cropping to better align artwork in the Battle Pass purchase screens.
▪️ Improved ping behaviour on friendly soldiers, revive requests, and stationary weapons.
▪️ Improved the text used to describe unlock conditions for Bonus Mission for better clarity.
▪️ Reduced man down icons to only show the two closest downed team mates.
▪️ Removed the ability to cycle between classes on the deploy screen using Q and E to prevent unintended class changes before spawning.
▪️ Snap Zoom (Aim Assist) has been clarified in the menu: this option is only available in Single Player and Portal modes, not in Multiplayer.
▪️ Squad and friendly in-world nametags now blink when the player regains health or receives ammunition.
▪️ Stationary weapons no longer show pickup provider icons when a player is requesting to be picked up.
▪️ Unlocked cosmetics now appear above locked ones in selection lists.
▪️ Updated back-navigation logic so consoles can no longer back out far enough to trigger the quit-game popup unintentionally.
▪️ Updated the countermeasure hint to only display when a weapon lock-on state makes the prompt relevant.
▪️ Updated the lock-on warning behaviour so that lock-on alerts can take priority over painted labels when appropriate, ensuring threats are more noticeable.
▪️ Updated the Saints Quarter loading screen to display correct combat zone text.
▪️ Updated underbarrel launchers so the correct type icons appear in the HUD.
SETTINGS
▪️ Fixed a bug where changing the “Command Console” option would not apply until the game was restarted.
▪️ Fixed an issue where navigating back from the Options menu could behave incorrectly when accessed through Pause Menu.
▪️ Fixed an issue where the “Edit Controller Schemes” menu title could disappear in Options.
▪️ Fixed an issue where vehicle aim sensitivity displayed an incorrect value in the vehicle control settings.
▪️ Fixed an issue with options sliders “stepping” functionality being broken and not allowing players to step through decimals.
▪️ Improved the “Dynamic” response curve option for controller stick aiming to better match player expectations and player feedback.
▪️ The range for Infantry and Vehicle mouse sensitivity options are now doubled and can go twice as high.
SINGLE PLAYER
▪️ Fixed an issue where the out-of-bounds timer did not correctly account for player death or Mandown state in Single Player.
AUDIO
▪️ Added new vehicle-specific hostile type identifiers for more accurate callouts.
▪️ Added safeguards so background environmental soldier audio no longer triggers during moments with no combat.
▪️ Adjusted the balance of the bootflow logo music and sound effects.
▪️ Fixed an audio issue that occurred when crawling while aiming down sights.
▪️ Fixed an issue that caused health-replenishing audio to play multiple times.
▪️ Fixed an issue where background environmental soldier audio wasn't affected by the voice over volume slider.
▪️ Fixed an issue where end-of-round music would sometimes not play, or play the incorrect track.
▪️ Fixed an issue where players could experience a stuck “Low Health” audio cue after remaining at low health for 30 seconds in modes without health regeneration.
▪️ Fixed an issue where round-start music could play before the round actually began.
▪️Fixed an issue where Supply Crate sound effects could repeatedly trigger on downed soldiers.
▪️ Fixed an issue where the “Advance to Next Sector” audio cue played “Out-of-Bounds” sound effect.
▪️ Fixed an issue where the incorrect nearby-friendly voice over line would play when a mortar shell landed beside the player.
▪️ Fixed an issue where the proper sound effect did not play when performing a combat dive.
▪️ Fixed an issue where the Rorsch Mk-2 SMRW Rail Gun’s charge loop sound effects did not play correctly.
▪️ Fixed an issue where vehicle prop-fuse fire effects were missing their intended audio.
▪️ Fixed missing audio when performing weapon inspections.
▪️ Optimised memory handling and improved prioritisation for most in-game sounds, reducing cases where important audio, such as vehicles or footsteps, sometimes failed to play.
▪️ Partially fixed an issue where vehicle audio could stop functioning during live gameplay due to suspected memory-related issues.
Footsteps
▪️ Balanced enemy-specific layers for clearer cloth and gear cues.
▪️ Further reduced or removed the momentary dampening of enemy movement audio triggered by damage, low-health states, game notifications, or occlusion effects.
▪️ Improved distance-based acoustics for clearer separation between close, mid, and far ranges.
▪️ Improved distant world reflections to better convey space and positioning.
▪️ Increased enemy movement audio at distance for greater readability.
▪️ Increased overall enemy movement volume, with an additional boost when an enemy is behind the player.
▪️ Reduced how heavily sneaking stances (crouch walking, crawling) lower enemy movement audio.
▪️ Reduced how much the “Spec-Op” trait lowers footstep audio when sneaking.
▪️ Reduced scuff and scrape audio from movement against walls and ground.
▪️ Reduced self and friendly footstep volume in Wartapes, Wartapes VAL, and REDSEC.
▪️ Refactored footstep triggers to be more reliable across different speeds and stances.
▪️ Removed limitations on the maximum number of close-range enemy audio sources.
▪️ Small balancing tweaks to footsteps on different materials for outliers, such as slow speed on gravel and different directions (up, down, sideways) on wooden stairs.
PORTAL
▪️ Fixed an issue where AI squadmates in Portal did not display class identifiers on the insertion screen.
▪️ Fixed an issue where mod.PlaySound() and mod.PlayVO() accepted any object type as input. These functions now correctly require sound effects and voice over object types respectively. While existing syntax remains unchanged, any TypeScript code that explicitly references generic object types will now need to specify mod.SFX or mod.VO as appropriate.
▪️ Fixed an issue where mod.PlayVO() always played the voiceover for the Alpha flag, regardless of the flag specified by the script.
▪️ SDK Assets for MainStreet, ClubHouse, and Marina have been corrected to only use relevant assets.
AI BOTS
▪️ AI bots can now respond to ammo, healing, and pickup requests.
▪️ Fixed an issue that caused AI repairing friendly vehicles to be less responsive than intended.
▪️ Fixed cases where AI attempted to take cover in ways that left them static or unresponsive. Bots will now correctly move toward locked objectives in King of the Hill.
▪️ Fixed instances where AI soldiers could take too long to find a valid path to their objective, causing them to remain stationary.
▪️ Improved AI responsiveness when performing revives.
▪️ Improved AI revive logic and movement to make their actions more consistent and reliable.
REDSEC
🔸 Fixed a rare issue where a Second Chance respawn could place players over 1,000 metres in the air.
🔸 Fixed an issue where incorrect mouse sensitivity was applied to the MH-47’s third-person camera during insertion.
🔸 Fixed an issue where players could be kicked for inactivity while spectating.
🔸 Fixed an issue where players could not claim a second custom weapon dropped as a mission reward.
🔸 Fixed an issue where takedown prompts did not appear consistently when approaching enemies from behind.
🔸 Fixed an issue where the wrong animation would play when switching from a call-in grenade to a different weapon.
🔸 Fixed an issue where weapon swap animations broke after switching away from the Resupply Drop Call-In.
🔸 Triggering a redeploy tower or beacon now disables or destroys any other active tower or beacon for the same team.
GAUNTLET
🔸 Fixed an issue where mission objects would not drop if the carrier disconnected.
🔸 Fixed an issue where tanks and ambulances would be clipping through each other.
🔸 Fixed an issue where vehicle containers could occasionally be empty after being opened.
🔸 Adjusted damage for the Rorsch Mk-2 SMRW Rail Gun against fully armoured soldiers. Headshots now kill the opponent on one shot while a bodyshot will leave the opponent with 10 HP.
🔸 Fixed an issue with incorrect textures on the projectile deployed by the XFGM-6D Recon Drone
🔸 Fixed an issue where the XFGM-6D Recon Drone’s altitude unintentionally decreased as the match went on.
🔸 Fixed an issue where Smoke Cover could not be activated during the late stages of a match.
🔸 The UAV now fully explodes on impact when shot down.
🔸 Fixed an issue where a Razer keyboard lightning event did not trigger when interacting with antennas on the “Signal Hack” mission.
🔸 Added correct interaction prompts for counter-mission teams when defusing explosives in Wreckage.
🔸 Fixed an issue where the scoreboard was sorted by deaths instead of score.
🔸 Fixed an issue where the Loadout screen overlay could incorrectly appear over the Gauntlet Mission Briefing on Aftermath.
🔸 Fixed team-ownership colours for M-COMs in Wreckage missions.
🔸 Fixed an issue where subtitles would not appear correctly during insertion.
🔸 Fixed missing UI audio when unlocking the first Field Upgrade.
🔸 Increased the volume of armour-break audio for both incoming and outgoing hits.
🔸 Fixed an issue where M-COMs in Wreckage would not reactivate after being destroyed.
🔸 Fixed an issue where the armour bar of your team mates were showing even though they were at full capacity.
BATTLE ROYALE
🔸 Improved loot box placement across the map for more reliable accessibility.
🔸 Added clearer distinction between player and squad member inventory requests.
🔸 Added upgrade notifications to the loot feed when a weapon is improved.
🔸 Fixed an issue where ping icons of lootable vehicles would disappear from the mini map when the players get more than 25m away from them.
🔸 Fixed an issue where the Tank Hunter mission UI could remain active if the targeted squad destroyed its own tank.
🔸 Updated the artwork for mission rewards to reflect new keycard changes.

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