Top Tweets for #GameAccess17

Now we are prepared for #GameAccess17 stand :)
☑️ print tshirts
☑️ make cool photo in tshirt
... Now we need to make a game :D

Our Witcher… emm… speaker @MTomaszkiewicz from @CDPROJEKTRED will talk about Quest Design! #GameAccess17 #indiedev https://t.co/Wp1h6PpciX

#GameAccess17 will be the first place to get your hands on brand new @AldaGames FPS - Band of Defenders! #indiedev https://t.co/LJLU6jcwiO

#HorizonZeroDawn, #TheWitcher. You’ve heard his work in many games, come to hear @3571 at #GameAccess17! #indiedev https://t.co/kaE9CD7XPX

Cvetan Rusimov from @Imperia_Online is going to share a few tricks about revenue growth! #GameAccess17 #indiegame https://t.co/nHDCDhArdq

Paweł Gajda from @Carbon_VR will share his experience and tell us a few tricks how to develop for VR #GameAccess17 https://t.co/lzUteEG3xl

Yael Kazaz from Google's AdMob is our next speaker! Learn new strategies how to monetize! #GameAccess17 #indiedev https://t.co/ab56Zv8w4S

MAD and awesome @MADFINGERGames are Diamond Partners of #GameAccess17 ! https://t.co/PEPwoOrwp4 #indiedev #gamedev

Our next speaker is Konrad Czernik, Lead Concept Artist and Character Art Director @TechlandGames! #GameAccess17 #callofjuarez #deadisland

2017. This is how a professional games industry event advertises itself. Congrats @GameAccessCzech #GameAccess17

How can developing be a historically accurate game tricky? Let Jakub from Charles University to explain it to you #wnconf #GameAccess17
Jan from CBE software will take you through basics of Blueprints in Unreal 4 at Tech track @wnconf #GameAccess17
The other lessons are learned. This time Vladimir from Hangonit share experience he gained developing the Rememoried #wnconf #GameAccess17
Marek-Martin from Gamejun Games shares 11 lessons that he learned while developing Take Cover! #wnconf #GameAccess17 #gamedev
Go on a journey from Artist to Game Designer with Miglė from TutoTOONS #wnconf #GameAccess17 #gamedev
Daniel from Craneballs is explaining how to create a game of planetary proportions using Unity #wnconf #GameAccess17 #gamedev
Eugen from Bohemia Interactive is taking the spotlight to talk about the experience with Early Access #wnconf #gamedev #GameAccess17
Wrapping up after great first day at White Nights presenting Vestige of the Past, already looking forward to tomorrow! #wnconf #GameAccess17

What does this “cloud” buzzword really mean for game developers? Let’s find out with Martin Simecek, Microsoft #wnconf #GameAccess17
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