Top Tweets for #NimForUE
Pumped to speak at #NimConf tomorrow about #NimForUE! 🎮 How Nim empowers Unreal Engine devs—don’t miss it! 🚀 #GameDev #UnrealEngine #NimLang #indiedev @nim_lang @UnrealEngine

Someone asked about an example of NimForUE async programming. It's pretty straightforward, the engine loop is connected to Nim's dispatcher so you can use Nim futures.
More down the road I will add support to UE dynamic delegates
#NimForUE #unrealengine #ue5 #gamedev #nimlang

Just added support for constructors in the #NimForUE DSL. They behave just like in cpp, you can set your CDO props there
Will be adding more sugar into comps soon so you dont even have to define a constructor to init them.
#gamedev #unrealengine #ue5 #indiegamedev #indiedev

Two days fighting with the msvc compiler (clang works just fine BTW) to be able to use UE PCHs and PDBs with my dll symbols when hot reloading..
Just now copilot gave me as suggestion the one missing argument!
#gamedev #indiegamedev #nimforue #unrealengine #ue5
Tomorrow at this time (17:00 PM UTC) I'll be talking about #NimForUE at the @nim_lang conf. Session is prerecorded but I will be in the chat in case you want to ask any question :)
RT appreciated!
#UnrealEngine #UE5 #IndieDev #GameDev #MadeWithUnreal
https://t.co/CmEOgg5x68
WIP of a macro that autogenerates bindings to UE in a per module basis. Need to cut it down because the Engine module produces 135k lines of @nim_lang and maybe that's just too much?
BTW the HR/reinstancer is "stable" now. Yay!
#gamedev #nimforue #unrealengine #ue5 #indiegamedev

Got an initial version of the DSL of #NimForUE pushing types that you can use in your blueprints.
The code is as fast as it can gets. There is no VM or C overhead and the hot reloading is quite fast too!
#ue4 #ue5 #gamedev #indiegamedev #indiedev @nim_lang #madewithunreal
This doesnt seem like much but there are a lot of things going on in here:
Autogen of the types (with typechecking included) and backed props that access the UE reflection system which results in an ergonomic (and efficient) api
#NimForUE #UE5 #gamedev #indiegamedev #nimlang

Just added test support to #NimForUE
It's fully integrated with UnrealFrontend and at some point I expect it to run headless too.
Shout-out to @geekrelief for his amazing contributions to the hot reloader!
https://t.co/yJ3MrTq0bF
#UnrealEngine #ue4 #ue5 #gamedev #indiegamedev
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