Top Tweets for #OpenMeshEffect
@yousef_jv From what i understood, C++ node plugin, & potential Houdini/#b3d link, all thanks to this #OpenMeshEffect API.
Two exciting news about the #OpenMeshEffect plug-in API:
1. It will be presented as a poster at #SIGGRAPH2021!
2. It is now called #OpenMfx, much easier to shorten! (people were already calling it that way)
More about it: https://t.co/1urd3Ay1EH

Wow first working demo of #OpenMeshEffect being used to transfer a #parametric object from #Blender3D to #Unity3D without burning modifiers in! 🥳 Very exciting, although still quite WIP.
#OpenMfx #UnityMfx
The #OpenMeshEffect branch of #Blender3D is beginning to support extra inputs on modifiers, to get geometry from other objects, including curves. Think of a #nondestructive "Convert to mesh" operation!
https://t.co/55uA8NaUDT
The #OpenMeshEffect branch of #Blender3D is beginning to support extra inputs on modifiers, to get geometry from other objects, including curves. Think of a #nondestructive "Convert to mesh" operation!
https://t.co/55uA8NaUDT
I had felt attracted by the concept of #LiterateProgramming for years but actually tried applying it only today to write this tutorial for writing #OpenMeshEffect plugins: https://t.co/jm5eGgK4Su
I loved it as a writer! Will you like it as a reader?

tkarabela released on GitHub an #OpenMeshEffect plugin to run @Kitware's #VTK mesh processing functions in @Blender Thrilled to see this API getting adopted by others!🤗
=> https://t.co/HQsxuyBALY <=

"Convex Delay" https://t.co/7hTx4FunEC
Playing with Particle Instance and Convex Hull* modifiers in #blender3d #b3d
*available through #OpenMeshEffect: https://t.co/61Rr6FMC0a
First attempts at designing a C++ helper library to write #OpenMeshEffect more easily. Does this look "easy"/high-level programming to you or more like "overcomplicated stuff I'll never try to do myself"?

@jimmygunawanapp @Mrdodobird Creating #OpenMeshEffect plugins directly from Blender would be an interesting tool. It is not as straightforward because there is no such thing as the "Blender Engine" that could be embedded in a single dll to run mesh effects, but we could have a tool generate C code from nodes
@ToshiCG @Mrdodobird Yes this is why I designed an Open API - #OpenMeshEffect - in between Blender and the Houdini Engine. The Open Mesh Effect branch is fully GPL compliant and the MfxHoudini plugin is distributed separately and loaded only at runtime.
And the #OpenMeshEffect standard gets a better documentation: https://t.co/1urd3Ay1EH Still based on #OpenFX!
MfxHoudini -- the #OpenMeshEffect plug-in that links to the #HoudiniEngine -- is now Open Source! Release candidate: https://t.co/7mhV7Kc7eY
@graphic_define I don't think there is an official solution yet. You're talking about Houdini Engine for blender, right?
There is something close to it in development that I am excited about.
Check out @exppad #OpenMeshEffect .
But it's not ready for use afik.
But here's why a #plugin system like #OpenMeshEffect is important: sometime people just need something to do the job for one specific prod, even though they know it would never make it to Blender's master. So #frustrating there is no way to share these dirty fixes. 3/3
A "Remove Doubles" modifier is a must have for #procedural modeling, yet #Blender has troubles supporting it. Done as an #OpenMeshEffect plug-in in less than a day https://t.co/ZDQkX073qD 1/3
@Valerush6 Here you are! #RemoveDoubles modifier for #blender through #OpenMeshEffect. Release/Source available: https://t.co/ZDQkX073qD
Playing with some Houdini #greeble setup from within #Blender thanks to #OpenMeshEffect! Interacts nicely with other modifiers, like displace or wire :)
(The effect was designed as a SOP in #Houdini then exported as an HDA to be loaded in Blender using #MfxHoudini)
@Valerush6 Haven't shared the Houdini part yet, but once I will, the workflow will be 1. export your HDA from #Houdini 2. copy the HDA file next to #MfxHoudini.ofx (the #OpenMeshEffect plug-in dedicated to Houdini) 3. Use MfxHoudini.ofx in Blender. It'll behave like the HDA!
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