Top Tweets for #OpenSAGE
Kind-of-sort-of got #OpenSAGE compiling and working in CoreRT! None of the buttons work, and submenus that should be hidden aren't... but the 3D stuff looks like it's actually working (although, the background in this screenshot happens to be a static image).

I wrote a blog post about what's been happening with OpenSAGE in 2018! Read it here: https://t.co/nVhS1Gz5Vm
#OpenSAGE #commandandconquer
Debugging a map loading bug in #OpenSAGE. One of the maps in C&C Generals contains a road segment which uses a non-existent road type with an Icelandic Þ.
And yet it works correctly in the original engine and the level editor. Wat.

I’ve been using Veldrid in the #OpenSAGE project, and I’m very happy with it. It’s got a nice blend of low-levelness and programmer conveniences. https://t.co/FyCOJEqlte
I wrote a thing about parsing C&C Generals replay (.rep) files. Rather a niche topic, but if you're at all interested in reverse engineering obscure file formats, give it a read :) https://t.co/tDgOZWmxel #OpenSAGE

New dev diary for OpenSAGE... and the very first release! :) https://t.co/zEkyY9Yrb6 #OpenSAGE

Something pretty experimental... #OpenSAGE
OpenSAGE Dev Diary #2 - initial work on C&C Generals UI rendering, and started a switch to Eto.Forms for the viewer app: https://t.co/HduKNlaboV #OpenSAGE

The first in what will hopefully be a regular series of updates about #OpenSAGE, my C&C Generals re-implementation project: https://t.co/WnVHv1SbiI

With that fixed, this single-player mission opening cinematic (1st Chinese mission) is looking pretty good https://t.co/RXolpwuyao #OpenSAGE
#OpenSAGE can now render C&C Generals maps with [some, not yet all] particle effects :) https://t.co/98XYvkcOzR
I can now render C&C Generals maps w/ objects :) Missing roads, train tracks, shadows but I think it's looking pretty good already #OpenSAGE

Started on rendering maps: this is "Alpine Assault". World Builder on left, my renderer on right. Plenty left to do :) #OpenSAGE

This is the most complex animation I've seen so far. Looking forward to rendering this on an actual map. https://t.co/32hzFAtVSJ #OpenSAGE
Parsed more animation chunks from .w3d files; viewer can now render uncompressed and compressed animations #OpenSAGE https://t.co/OGBPm1A9i7
Anyone recognise which game these models are from? Reverse engineering this 3D model format is surprisingly satisfying. #OpenSAGE
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