Top Tweets for #PlayCANVAS
The Bell Bug attacks slowly but can be deadly
#DevLog #GameDev #PlayCanvas #TowerDefense #BellBug #Attack
I think this is the last room from my tower defense project I haven't shared yet - the storage room! ;)
#DevLog #GameDev #PlayCanvas #TowerDefense #ProceduralGeneration #Storage #Room
https://t.co/LhoUEgZnac is trending #10 on @Poki ! 🎉
We launched multiplayer last week, and it’s already picking up steam.
If you’ve tried multiplayer, we’d love to hear what you want us to add next.
Play it on Poki: https://t.co/AUSsxLciHw
#Poki #Playcanvas #colyseus

炎も砂もブラウザで部屋に流し込める — mvaligursky の particle-blast
・12種のプリセットから炎や砂や溶岩を選べる
・粒子は壁や床で跳ね返り、上向きの面で止まる
・右ボタンで粒子を出し、Space で渦にできる
WebGPU でスプラットの演出を作りたい開発者向け
#PlayCanvas #WebGPU

Some castles has own libraries. This how they can look.
#DevLog #GameDev #PlayCanvas #TowerDefense #ProceduralGeneration #Library
Most castles have kitchens. Here's what they look like.
#DevLog #GameDev #PlayCanvas #TowerDefense #ProceduralGeneration #Kitchen
Some castles will have royal bedrooms, and here's a look at a few different designs
#GameDev #PlayCanvas #DevLog #TowerDefense #Bedroom #ProceduralGeneration
Every ruler needs a room somewhere to sit and make questionable decisions 👑
Here are few variants of such room.
#GameDev #PlayCanvas #DevLog #TowerDefense #ThroneRoom #ProceduralGeneration
A little tour of the servants’ quarters in a few castles ;)
#DevLog #GameDev #TowerDefense #ServantQuarters #PlayCanvas #ProceduralGeneration
Multiplayer mode is now live for our FPS game https://t.co/LhoUEgZnac on @Poki 🚀
Play here: https://t.co/AUSsxLciHw
And with Halloween🎃 just around the corner, we've given the game a spooky makeover!
#Poki #Multiplayer #FPS #WebGames #Halloween #IndieGameDev #PlayCanvas

You've seen these newly generated castles from the outside, but have you wondered what's hiding behind their walls? ;)
It's time to step inside and explore! Let's start with the vestibule and see few it's variants!
#GameDev #ProceduralGeneration #DevLog #PlayCanvas
In my previous post (https://t.co/P45jiJyVAS ), shadows were jumping around instead of displaying correctly, even on castles. I think I've finally fixed that!
#devlog #gamedev #towerdefense #playcanvas
Music: "Our Story Begins" - Kevin MacLeod (https://t.co/FIVdOEye2r), CC BY 4
Now that my game's heroes finally have fingers, I somehow ended up upgrading the woodcutting system too... Still not sure if it's good enough. :/
#DevLog #GameDev #PlayCanvas #WoodCutting #WIP #DevLog
My hero used to die in lava just like anywhere else but now that he has fingers, it would be a crime not to give him a dramatic thumbs-up while sinking into molten rock
#devlog #gamedev #towerdefense #playcanvas #death #animation
In my previous post (https://t.co/P45jiJyVAS ), shadows were jumping around instead of displaying correctly, even on castles. I think I've finally fixed that!
#devlog #gamedev #towerdefense #playcanvas
Music: "Our Story Begins" - Kevin MacLeod (https://t.co/FIVdOEye2r), CC BY 4
There are still some issues, but the castle generator is working!
It's not fully procedural - each castle starts with a layout blueprint, but the generator decides how to fill it with objects.
#ScreenshotSaturday #GameDev #Generator
Music: "Lord of the Land" by Kevin MacLeod
Some time ago, I added a teleport feature to save time walking around the map. Now I'm wondering if I could turn it into an actual game mechanic... Maybe enemies could use it too? :/ Not sure yet
#devlog #gamedev #towerdefense #playcanvas #teleport
I made this small feature a while ago but forgot to share it. Unlike flowers, which just get temporarily squashed when you walk over them, mushrooms get destroyed (+ their pieces have some ragdoll physics before disappearing)
#GameDev #DevLog #TowerDefense #PlayCanvas #Mushroom
The hole-filling animation has also been updated because of the fingers.
The ending sequence has changed too: the character now finishes filling the hole, the dirt settles, and the ground returns to smooth surface
#GameDev #DevLog #TowerDefense #PlayCanvas #FillingHole
Heroe now has fingers so I updated digging animation.
Not perfect but at least now looks more like somebody is digging
#GameDev #DevLog #TowerDefense #PlayCanvas #Digging
Not much to share again this week... Castle layout generation took a bit longer than expected, but progress is still happening.
And hey, here's a little milestone: the first thing in the game to have its own sound! 🔊
#GameDev #ScreenshotSaturday #PlayCanvas #TowerDefense
New Lens Flare effect for PlayCanvas CameraFrame ✨ Light-driven, texture-based, occluded against the scene depth on the GPU. Sun, omni, spot light cones. WebGL2 + WebGPU. #PlayCanvas
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