Made a quick prototype in PlayCanvas inspired by Scribble Rider.
You draw the wheels yourself, and the car uses that shape to move across the terrain. Still a work in progress, but the mechanic is already pretty fun to play with!
#PlayCanvas#GameDev#WebGames
Building 3D Editor - is not about coding it, its all about:
1. Architecture and strong technical structure.
2. Understanding user workflows and UX.
3. Information Architecture to help users build intuition.
4. Extensibility - through proper engineering.
5. Performance and stability.
6. Long term maintenance and consistency.
Code - is just 10% of it.
Sharing some in-game footage from our browser game https://t.co/4o2VzOZgVj on high quality settings. Testing what's possible with @playcanvas
Update might come soon on @Poki , only for capable machines.
*Weapon was disabled as X marks it as sensitive content
Working on a battle royale game for Crazy Games, built in PlayCanvas + Solar Tools. 100 connected players, 700x700 units wide map, 11 unique weapon types. In video battling bots.
@SebAaltonen PlayCanvas has an editor as well, it is more like unity where you can make complex games and experiences unlike Three.js where you have to code without an editor
DeadRise-io is now live globally on @Poki.
An intense survival shooter built for fast-paced web gameplay and escalating challenge.
Developed with @playcanvas in collaboration with our dev partner @saadhaider2.
Play now: https://t.co/yLN3hUUlL7
#DeadRise#PlayCanvas#WebGames