Thanks. IMO existing web games are not a big market because the caliber of what’s online isn’t equivalent even to modern mobile games.
But there’s a reinvention of the web games market coming that will grow the size of the pie, enabled completely by WebGPU, that’s my thesis. 99.9% of all web games today use WebGL, not WebGPU. WebGPU games will be higher fidelity, richer, etc and the segment of the web game market that is high end will grow very fast.
@markpinc In a similiar boat atm. I'm building Steam, but for the browser. Native games ported to WebGPU + WASM.
Proven - commercial multiplayer games, especially ones that aren't available digitally but had big playerbases back in the day
Better - instant web play (Basis/KTX2 + asset chunking)
New - console-like interface on the web (existing UI on portals like CrazyGames are outdated)
https://t.co/vQYlfYoulo
@FarzaTV@hthieblot@TomFulp@FarzaTV@TomFulp agreed, miniclip was amazing too.
We're building a new browser games portal, would love to get your feedback. Feels closer to modern Steam than newgrounds, goal is to make the web fun and interesting again! Lmk if you want to try it out.
No we have plugins that you and other developers can readily use to package via self service without any input from us.
We got a megagrant from epic games btw and have built an actual business off our WebGPU pipeline for UE5, so I’d suggest you just use our stuff and save yourself some time and on token budget for your other side projects, pal 🙂
@sridharfyi@sridharfyi
⚡Steam, but for the web.
🎯Gamers
📈nearly 24k impressions in my first X post, have actual users signed up that are giving feedback.
https://t.co/lKM8mELdMv
I vibe coded Steam, but for the browser.
Imagine the retro and indie titles you love, running in WebAssembly and WebGPU at near-native performance. With full controller support!
Drop a comment/like below if you dig it. Actively looking for feedback
https://t.co/nXfogbAj0b
@garrytan@karrisaarinen@garrytan So true. This is what I was able to vibe code as a fairly non technical person with a marketing/business background but a lot of design taste.
I vibe coded Steam, but for the browser.
Imagine the retro and indie titles you love, running in WebAssembly and WebGPU at near-native performance. With full controller support!
Drop a comment/like below if you dig it. Actively looking for feedback
https://t.co/nXfogbAj0b
@tobi my team actually built third party WebGPU support for Unreal Engine 5 so UE5 can actually run at near-native performance in a browser.
As a standalone metaverse browser, that concept is pretty cool though. I imagine Fortnite itself will be the browser, and you can travel to games through it.
@RoundtableSpace Thanks for the repost
@RoundtableSpace
Hi everyone, I'm the creator of this portal. Happy to answer questions. You can access it and try it out here:
https://t.co/nQiQK19e0J
https://t.co/lKM8mELdMv
I vibe coded Steam, but for the browser.
Imagine the retro and indie titles you love, running in WebAssembly and WebGPU at near-native performance. With full controller support!
Drop a comment/like below if you dig it. Actively looking for feedback
https://t.co/nXfogbAj0b
I vibe coded Steam, but for the browser.
Imagine the retro and indie titles you love, running in WebAssembly and WebGPU at near-native performance. With full controller support!
Drop a comment/like below if you dig it. Actively looking for feedback
https://t.co/nXfogbAj0b
@hthieblot@hthieblot Agreed. Speaking of customers/users, is a web based gaming platform something you would use? Would love to get your feedback on it:
I vibe coded Steam, but for the browser.
Imagine the retro and indie titles you love, running in WebAssembly and WebGPU at near-native performance. With full controller support!
Drop a comment/like below if you dig it. Actively looking for feedback
https://t.co/nXfogbAj0b