This week, besides a few small fixes, I added another enemy: the Bell Bug!
It barely does any damage, but don't let that fool you - this little guy can still finish you off. And not just the good guys, but slimes and... doors too... So turns out slimes really hate being around it, which honestly makes sense.
Sadly, I didn't have enough time to finish everything I had planned for it. The biggest thing still missing is its special ability: when the castle bell rings, the Bell Bug will stun nearby enemies (and itself!) for a few seconds.
#ScreenshotSaturday #GameDev #BellBug #Enemy
Yeah... but that's pretty unlikely for him. His body limits a lot of romantic feelings (which, if I remember correctly, was hinted at a few times in the story). And he's socially awkward enough that he'd probably struggle to show those feelings even if he had them... maybe if their marriage is something like living only on same roof that could work... but otherwise for me hard to imagine that...
HTML-in-Canvas launches in Chrome 157 to let you create UIs never before possible on the web → https://t.co/tJ11eThkLp
Key end-user benefits:
🔠 Keep the content fully interactable while painting into canvas, including texture for 3D scenes
♿ Fully accessible to screen readers and AI agents
🔍 Browser functionality like translation & "find in page" stay working
Gave @AiClairvoyance another try after a few months. It's come a long way honestly, but I still can't get comfortable using it for coding.
I kinda wish there was something between Clairvoyance and Agent Teams AI. More focus on tasks, picking the right agent for each job, and less jumping around between projects.
Proper JetBrains integration would help a lot too. I'd rather manage AI tasks alongside my actual coding workflow than keep switching between separate apps.
Maybe Clairvoyance can already do some of this and I just haven't figured it out. But I guess that says something about the UX too
@davepl1968 True, but I still wish this part could be improved somehow, especially when you need to find different variations of the same key for similar tasks. In current is easy to get lost when you are starting there
It's more about giving you something to do when you've spent all your resources upgrading towers and don't have enough money left to build anything else.
I'm also thinking of making certain rooms, like terraces, let NPCs help defend the tower. When they enter those rooms, they could start attacking enemies, basically acting like mobile defense towers.
That's the idea anyway... still haven't fully implemented it...
GOG Galaxy is getting a major overhaul, joining Steam, Epic Games, and Xbox in the race to build faster PC launchers.
The redesigned client promises better performance, improved library management, and a simpler interface.
- Faster loading and smoother navigation.
- Customizable library views and improved filters.
- Dedicated sections for recently played and added games.
- Official Linux support planned for 2027.
- Windows and Mac versions also in development.
GOG Galaxy will remain optional, so players can still download and install DRM-free games without the launcher.