Top Tweets for #ShapeEngine
The #ShapeEngine 5.0 release is finally here!
Expect major overhauls to drawing, input, collision, and pathfinding systems. Many more changes, improvements, and fixes have be done all around the engine.
#raylib #programming #gameengine #gamedev #csharp
https://t.co/8VtSTcyAxY
I’ve completed the shape drawing system overhaul. All functions work with transparency and are faster now. I enhanced other parts, like the Clipper2 wrapper for #ShapeEngine as well, which now handles all polygon drawing.
#raylib #gamedev #programming #gameengine #csharp
The 5.0 Release is coming along. I have completed numerous core improvements over the last few weeks, and now I am back on the drawing algorithm overhaul.
#ShapeEngine #raylib #csharp #programming #gamedev #gameengine #IndieGameDevs
The upcoming 5.0 release is nearly complete. Most of the large tasks are already done — except for fixing the alpha outline drawing.
Wishing you all a very happy holiday season and a wonderful start to the new year!
#ShapeEngine #raylib #programming #csharp #gameengine
ShapeEngine’s documentation is almost ready! 📚 I’ve put a lot of effort into making it clear, comprehensive, and easy to follow—so you can make the most of #ShapeEngine.
The docs are available here -> https://t.co/xbNetmTgMU
#raylib #gameengine #gamedev #programming
Shape Engine Docs are now available!
It still a work in progress and many summaries of classes/functions are missing but it is a step in the right direction.
#ShapeEngine #raylib #gamedev #gameengine #IndieGameDev #csharp
https://t.co/6sWmJJITW3
[Shape Engine - 4.0 Major Release]
I have just released Shape Engine 4.0! New Ray & Line shapes, physics improvements, and much more :)
GitHub Release -> https://t.co/93tFYJ7cpj...
Download Examples on itch -> https://t.co/TrKKnTM9JB
#ShapeEngine #raylib #gamedev
[Shape Engine 4.0 Teaser] - Lines & Rays
Here’s another teaser highlighting the new Ray and Line shapes/colliders I’ve added, which enhance the existing Segment shape/collider with infinite length.
#gamedev #ShapeEngine #raylib #programming #csharp #gameengine #indiedev
[Shape Engine 4.0 Teaser] - Striped Fill
I am working on Shape Engine 4.0 and wanted to share some sneak peeks of my progress.
I have overhauled the striped drawing functionality, added support for all closed shapes, and more.
#ShapeEngine #gamedev #raylib #programming
[3.0 Release - Collision System 2.0]
This release aims to improve aggregating and handling collision/overlap/query information in the collision system, as well as other improvements and fixes.
#ShapeEngine #gamedev #raylib #gameengine #csharp #indiedev #programming
We reached 300 stars on GitHub! Thank you very much for the support :)
#ShapeEngine #gamedev #github #programming #csharp #indiedev #gameengine #gamedevelopment
[2.0 Release]
Originally, this release was planned to be the 1.2 release. But it grew bigger. I realized that a 2.0 release makes much more sense, especially because of the breaking changes that this update comes with.
#ShapeEngine #gameengine #gamedev #gamedevelopment #csharp
I am currently working on the 1.1 release of #ShapeEngine and it is taking longer than expected 🙃
So I wanted to create a dev update about the new outline drawing functions that I have implemented.
#raylib #gamedev #gamedevelopment #indiedev #gameengine #csharp
#ShapeEngine 1.0 is finally released. Initially, I just wanted to overhaul the input and audio system of Shape Engine, which turned into a year-long complete rework.
Full release trailer -> https://t.co/SeeX3DkGLv
#raylib #gamedev #gamedeveloper #indiegamedev #gameengine
[Dev Update #10] - UI 2.0
I completely revamped the UI system in ShapeEngine to be more user-friendly and robust. I was drawing inspiration from @godotengine 's great UI system to make a similar system for #ShapeEngine.
#raylib #gamedev #gamedeveloper #programming #csharp
I revamped the word emphasis system to make it more user-friendly. Now it uses Regex to determine which words in a text should be emphasized and it can detect the mouse cursor to highlight specific words.
#ShapeEngine #raylib #csharp #gameengine #indiedev #gamedev
[Dev News]
I made an example scene to showcase how a simple Helldivers Stratagem system could be implemented.
The real reason was to have another way of improving my Stratagem call-in speed :)
#Helldivers #HelldiversII #ShapeEngine #raylib #gamedev #indiedev #programming
I have implemented functions to project shapes along a vector for collision detection. Colliders now have a flag for velocity vector projection to catch fast-moving objects.
#ShapeEngine #raylib #gamedeveloper #gamedevelopment #gameengine #csharp #programming #indiedev
I have worked on some more input improvements. The previous iteration was a good start but it was a little bit to overloaded and complex :)
More Info -> https://t.co/S7Arjdv7sV
#ShapeEngine #raylib #gamedevelopment #gamedevs #Coding #screenshotsaturday
#gameengine #programmers
Great News! The Screen Shader & Camera Systems are finally complete, with simplified features including tracking, target switching, and easy control of screen effects intensity.
#ShapeEngine #raylib #gamedev #IndieGameDev #gameengine #programming #screenshotsaturday #codinglife
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