#ShapeEngine 1.0 is finally released. Initially, I just wanted to overhaul the input and audio system of Shape Engine, which turned into a year-long complete rework.
Full release trailer -> https://t.co/SeeX3DkGLv
#raylib#gamedev#gamedeveloper#indiegamedev#gameengine
The #ShapeEngine 5.0 release is finally here!
Expect major overhauls to drawing, input, collision, and pathfinding systems. Many more changes, improvements, and fixes have be done all around the engine.
#raylib#programming#gameengine#gamedev#csharp
https://t.co/8VtSTcyAxY
I’ve completed the shape drawing system overhaul. All functions work with transparency and are faster now. I enhanced other parts, like the Clipper2 wrapper for #ShapeEngine as well, which now handles all polygon drawing.
#raylib#gamedev#programming#gameengine#csharp
The upcoming 5.0 release is nearly complete. Most of the large tasks are already done — except for fixing the alpha outline drawing.
Wishing you all a very happy holiday season and a wonderful start to the new year!
#ShapeEngine#raylib#programming#csharp#gameengine
ShapeEngine’s documentation is almost ready! 📚 I’ve put a lot of effort into making it clear, comprehensive, and easy to follow—so you can make the most of #ShapeEngine.
The docs are available here -> https://t.co/xbNetmTgMU
#raylib#gameengine#gamedev#programming
Shape Engine Docs are now available!
It still a work in progress and many summaries of classes/functions are missing but it is a step in the right direction.
#ShapeEngine#raylib#gamedev#gameengine#IndieGameDev#csharp
https://t.co/6sWmJJITW3
[Shape Engine - 4.0 Major Release]
I have just released Shape Engine 4.0! New Ray & Line shapes, physics improvements, and much more :)
GitHub Release -> https://t.co/93tFYJ7cpj...
Download Examples on itch -> https://t.co/TrKKnTM9JB
#ShapeEngine#raylib#gamedev
[Shape Engine 4.0 Teaser] - Lines & Rays
Here’s another teaser highlighting the new Ray and Line shapes/colliders I’ve added, which enhance the existing Segment shape/collider with infinite length.
#gamedev#ShapeEngine#raylib#programming#csharp#gameengine#indiedev
[Shape Engine 4.0 Teaser] - Striped Fill
I am working on Shape Engine 4.0 and wanted to share some sneak peeks of my progress.
I have overhauled the striped drawing functionality, added support for all closed shapes, and more.
#ShapeEngine#gamedev#raylib#programming
Check out this game for the Godot Wild Jam 73! It is using my Godot Poylgon Fracture Tool for some fun destruction :)
I wish the best of luck for the game jam results 👍
#GodotEngine#gamedev#IndieGameDev#itchio
(You can play it in the browser)
https://t.co/2BMsEE7xmA
[2.0 Release]
Originally, this release was planned to be the 1.2 release. But it grew bigger. I realized that a 2.0 release makes much more sense, especially because of the breaking changes that this update comes with.
#ShapeEngine#gameengine#gamedev#gamedevelopment#csharp