Top Tweets for #VUEngine
A new WIP demo of #FormulaV is out now for Beta Tester and above tier backers, showcasing our progress on the new soundtrack. #VirtualBoy #homebrew #VUEngine https://t.co/nAnPKzT3Gq
VUEngine goes platform-agnostic with each supported platform being a separate plugin. Virtual Boy being the obvious first and only platform supported so far. More platforms might follow in the future. #VUEngine #homebrew #VirtualBoy https://t.co/J4xy39EX87
Merry christmas!π Here's our 2025 recap about #FormulaV, #VUEngine, #VUEngineStudio and its upcoming sound editor. #VirtualBoy #homebrew https://t.co/IHny959Vna
We are thrilled to announce that, after some massive recent engine improvements, #VUEngine now supports rendering an unlimited number of wireframe objects at an unlimited render distance. Here's a screenshot. #VirtualBoy #homebrew #wireframe

Here's this week's #retrorgbweeklyroundup! Search any video or podcast app for RetroRGB Weekly, or head to the main link: https://t.co/GkgH2CrGAQ
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#retrorgb #classicgaming #retrogaming #misterfpga #vuengine #goldenaxe #neogeo #xbox360 #vhs #homemovies #gamebub
#VUEngine Studio v0.6.0 is out, accompanied by many engine improvements and an extensive documentation update, including a new beginner's tutorial leading you step-by-step through making a #VirtualBoy game. #homebrew https://t.co/RAEj7zA5cg
Merry Christmas!π We have a little present for our backers on Patreon. Check out the remaster of Walking City in #FormulaV Demo 21! #VirtualBoy #homebrew #VUEngine https://t.co/VinHS36Mkm
VUEngine utilizes its very own C dialect that adds classes, inheritance and polymorphism to standard C with a syntax similar to C++. While working on language support in VUEngine Studio, we now gave it a proper name: Virtual C. πͺβ¨ #VirtualBoy #VUEngine #homebrew #VirtualC

The latest #FormulaV status update is now up on our Patreon. #VirtualBoy #Homebrew #VUEngine https://t.co/LLWy8IVdcO
We recently did a test print of the #FormulaV manual. Just a rough one on a cheap inkjet printer, but feels great to hold it in hands. It's the size of a CD booklet, which fits perfectly into the box. β¨ #VirtualBoy #homebrew #VUEngine

Fasten your seat-belts and enjoy the commercial for Formula V that we have been closely working on this summer with incredibly talented Brazilian video artist @luizdocomercial and voice actor @Planeta_Kitare. β¨ #VirtualBoy #homebrew #VUEngine #FormulaV https://t.co/U7WqQPU8Ja
Thanks to new image quantizer in VUEngine Studio 0.5.0, you no longer have to prepare images with the correct palette and such, but can import any PNG file. Also comes with improved build times, a new font editor and more. https://t.co/5zNfXcmWRv #VirtualBoy #homebrew #VUEngine

New test prints of the Formula V box are in, featuring the amazing design by Mumphy. Print quality is pretty good, but some details like the folds are still off, so gotta do at least one more run. #FormulaV #VirtualBoy #homebrew #VUEngine
Formula V WIP Demo 20 is out, exclusively for Beta Tester and higher tier backers, showcasing the Mute Ocean track. #FormulaV #VirtualBoy #homebrew #VUEngine https://t.co/FBXXfe45Nk
The new 0.4.0 version of VUEngine Studio adds a second built-in emulator config that allows you to wirelessly send ROMs to a Nintendo 3DS running @Skyfloogle's Red Viper emu for quick testing. https://t.co/tTkOxV5jXH https://t.co/wVbqefohiB #VirtualBoy #homebrew #VUEngine #3DS
Version 0.3.0 of VUEngine Studio is out. Apart from the usual bug fixes and usability improvements, the highlights of this release include the addition of an entity editor, plugin configuration UI and a simple update dialog. https://t.co/tTkOxV5jXH #VirtualBoy #homebrew #VUEngine
Just added support for repeating textures to VUEngine Studio's Entity Editor. Can be used for infinitely scrolling backgrounds, for example. #VirtualBoy #homebrew #VUEngine

Working on adding stereo sprite support to VUEngine Studio's Entity Editor, so one won't have to manually create a separate sprite for each eye. Also pictured: anaglyph preview mode! #VirtualBoy #homebrew #VUEngine

Recently finished redesigning the VUEngine Studio entity editor to have a component tree on the left and to move the preview into focus. This should make for a much more intuitive UI/UX than with the previous layout. #VirtualBoy #Homebrew #VUEngine

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