Top Tweets for #flatredball
Nice job on Nonprofit status MonoGame!
So much life in the game development community. @MonoGameTeam , @FlatRedBall , @libGDX , FNA, @godotengine , @GameMakerEngine , and others!
#MonoGame, #Flatredball, #LibGDX, #FNA, #godot, #GameMaker
The MonoGame Foundation is now officially a 501(c)(3) non-profit organisation. It is retroactive, so valid from September 2023.
You can support us here - https://t.co/1aBE7vilzz
Please RT.
FlatRedBall September 2024 release is live, including almost 60 improvements and fixes. FRB Editor has been restyled including dark mode! Full release notes here: https://t.co/JkWCZVdPSJ
#indiedev #flatredball #monogame #gamedev #OpenSource

FlatRedBall Web continues to advance, adding shader support and all FlatRedBall ColorOperations! This shows a Sprite switching to ColorTextureAlpha to flash white.
#indiedev #flatredball #monogame #gamedev #OpenSource
The August 2024 release of FlatRedBall is here with almost 40 features/fixes. The biggest is the addition of the web platform. More info on the release here: https://t.co/8mhEWETtOf https://t.co/WhbSpI0SeD
#indiedev #flatredball #monogame #gamedev #OpenSource
The Animation Preview window now allows you to change the background color through a new settings tab.
#indiedev #flatredball #monogame #gamedev #OpenSource
The upcoming release of FlatRedBall is a big one. It adds a whole new platform: Web! Here's our Cranky Chibi Cthulhu game running on web - notice it's in a browser!
https://t.co/WhbSpI1q4b
#indiedev #flatredball #monogame #gamedev #OpenSource
If you prefer learning from videos, a new top-down gamedev series FlatRedBall is available from Night City Academy:
https://t.co/sV8kUmAbR7
View all of our videos here: https://t.co/hAQZmY3V3o
#indiedev #flatredball #monogame #gamedev #OpenSource
The July 2024 version of FlatRedBall has just been released with 50+ fixes and improvements including support for isometric Tiled (TMX) files and better ListBox gamamepad support. Find out more here: https://t.co/yUjSXRpqAq
#indiedev #flatredball #monogame #gamedev #OpenSource

The latest version of Gum fixes a number of issues and improves code generation for MonoGame projects. All future releases will be uploaded to Github so you can track fixes and new features too. https://t.co/E566xBoJdq
#indiedev #flatredball #monogame #gamedev #OpenSource

Sprites which are part of entities that do not have .achx files now offer a shortcut button for adding animations.
#indiedev #flatredball #monogame #gamedev #OpenSource

Next FRB release includes improved support for isometric TMX (Tiled) maps including overlapping tiles (properly sized, drawn bottom-up) and entire map offset.
#indiedev #flatredball #monogame #gamedev #OpenSource

TileNodeNetwork Properties tab now refreshes its Tile Type dropdown whenever a TSX changes...and it now alphabetizes for convenience too.
#indiedev #flatredball #monogame #gamedev #OpenSource
May version of FlatRedBall is out. This includes new levels and animated characters for top down and platformer games and huge performance improvements in the FRB Editor. See all the changes here: https://t.co/MojNMlh48X
#indiedev #flatredball #monogame #gamedev #OpenSource
FRB Editor is now significantly faster in processing tasks - on startup and also handling large amounts of changed files. Large projects we tested see 2x faster startup, and processing .achx files can be over 10x as fast.
#indiedev #flatredball #monogame #gamedev #OpenSource

New projects made with the wizard (both top-down and platformer) now include a fully animated character and levels with visuals, saving you the steps of figuring out how to add visual layers to your levels.
#indiedev #flatredball #monogame #gamedev #OpenSource
If you've been looking to learn FlatRedBall, but prefer to watch videos, a new series covering the creation of platformer games is available. Check it out!
https://t.co/gPYMv9vOOI
#indiedev #flatredball #monogame #gamedev #OpenSource
ACHX Preview now has:
* Top window scroll bars
* Ability to edit individual frame time duration
* Fixes Sprite positioning when animation frame is flipped horizontally/vertically
* Fixes Circle positioning in bottom window
#indiedev #flatredball #monogame #gamedev #OpenSource
New Gum.MonoGame release is out supporting immediate mode rendering of anything as simple as a String to as complex as a full Gum screen using GumBatch.Begin/Draw/End.
SpriteBatch users rejoice!
https://t.co/FFm47CEYKp
#indiedev #flatredball #monogame #gamedev #OpenSource

New top down projects now include an animated character instead of a white box. Movement values have also been tuned to be more suitable for a SNES-style top down game.
#indiedev #flatredball #monogame #gamedev #OpenSource
The latest version of FlatRedBall is out with around 50 improvements including .NET 8 Android and iOS support and tons of improvements to DialogBox. Check it out here:
https://t.co/1GB9LtAddn
#indiedev #flatredball #monogame #gamedev #OpenSource

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