Top Tweets for #sideprojectMonday
To spare myself doom-scrolling I've put another hour or so into re-working my track spline system. Still not sure how to get it to do exactly what I want - it's hard to avoid creating really tight corners whilst retaining control over the curve :/ #sideprojectMonday
It's been a while since I made time for #SideProjectMonday, but I've made a little breakthrough with procedural track generation ^_^
Nothing's stopping the track doubling back over itself at this point, but when the RNG favors you even with this simplistic setup it's fun! :D
Implemented a PID controller for the thrusters too, and then slapped together a rudimentary chase camera and... well, it kinda feels a bit like a game now! :D
#SideProjectMonday #Almost #Unity3D #gamedev
This #SideProjectMonday I connected up sensors and turrets to make a point defence proof-of-concept! The gun is intentionally a little inaccurate to make things interesting, and validates targets against faction alignment and classification parameters! :D
I've released an update to INCOMING, a little Missile Command-style arcade game Iβve been working on for a few months! You can play it here:Β https://t.co/fRFKvpB2At
No mobile support. Feedback and comments most welcome!
#MadeWithUnity #SideProjectMonday
This evening on #SideProjectMonday #whatEvenAreDays I achieved a milestone with my #MissileCommand inspired game: a between-wave upgrade system! Currently in place for just two city upgrades, but extensible to support missile upgrades too :D
First early release of a little arcade game I've been making. Still need to work out how to optimise performance for web if I continue down that route, but it's playable (at least on Chrome on PC!) #MadeWithUnity #SideProjectMonday
https://t.co/DjMIowia8v
Souped up my Missile Command clone with an evacuation mechanic; instead of points for shooting missiles, you get points for evacuees. Each stage has a set number of evacuees per city, and all the remaining ones will quickly scoot off when the stage ends :D #sideProjectMonday
This #SideProjectMonday I fixed up the logic around the Bomber enemy. Then cranked up some numbers for a rather extreme challenge...
This #SideProjectMonday I worked on tweaking up some visuals: added procedural background mountain ranges, adjusted some z-ordering, and fixed a bug where multiple trails could be attached to a missile, not all coming from the right place!

This #sideprojectMonday I made my lil triangles and hexagons start to feel much more like a game than they did before! :D
It's taken 3 weeks to muster the motivation but I've finally managed to close off a nifty little power grid feature on my side project. Ended up use a test-driven approach, as I knew clearly what the scenarios and api should be! #SideProjectMonday #OneDayLate
Today in #SideProjectMonday I got back on the horse and started implementing a power system for my turret game.
I got to implement a method called "blackoutProtocol()", which was pretty ace.
Let's see if I can keep up the momentum through the week!
Today in #SideProjectMonday: not only managed to work out how to modify combined meshes at runtime to adjust a specific tile, but also how to address a tile given a click at a location! :D
Today in #SideProjectMonday I played around with newtonian space flight in a primitive asteroid field :o
This evening @de_velopment enabled me to spend #sideprojectMonday having a stab at a newtonian physics spaceship control system.
It's definitely not easy to control, so you're going to need someone else worrying about guns and someone else keeping a wider perspective!
I've been making a little project as a Christmas present for a friend... who I don't think uses Twitter. Spent this #sideProjectMonday implementing a magical food system and baby cube sheep scaling... which looked amusing during testing when the feet didn't scale! #madeWithUnity
For this #sideprojectmonday, https://t.co/fwkPUuSwX8 has a slightly friendlier rating form. Freeform text responses to follow ...

On today's #sideProjectMonday I started learning how to use Ultimate Terrains by @AmandineEnt; hopefully I can get to the point where it's another tool in my belt!
Initially just playing with biomes and levels of detail. Curious how to resolve artefacts around seams.

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