Top Tweets for #sneakyengine
Nothing new here really, but excited to show off my PBR (Physically Based Rendering) shader! This rock and chain gun are looking mighty rough and metalic!
#sneakyengine #mobile #graphics

Demo video is up for the #sneakyengine
Our #mobilefirst game engine.
Check it out!
https://t.co/7KjK5vbDRF
Hey guys, here is some gameplay footage of the Sneaky Engine running a few different test scenes on my phone!
Pretty happy with how its all turning out!
#sneakyengine #mobilegames #indiegame #IndieGameDev #indiegames #StarWars #graphics
Demo video is up for the #sneakyengine
Our #mobilefirst game engine.
Check it out!
https://t.co/7KjK5vbDRF
By reusing the previous blurred results of my bloom passes, created an (almost) free Depth of Field effect!
Saw a similar technique proposed by @CSRRacing at the 2016 Unite conference.
#sneakyengine #ArmMali #mobile #IndieGameDev #indiedev #MobileGame #graphics

PSA: Our lead programmer recently joined twitter to talk about our new project #sneakyengine so head on over to @sneakyengine14 and have a look!
Lighting was looking a little flat, so implemented "Radiosity Normal Mapping" - a technique used in Half-Life 2 to achieve higher quality lightmaps!
#sneakyengine #indiegames #indiedev #indiegamedev #quixelmegascans #Photogrammetry
Nothing too interesting, but I've been blocking in a demo level.
Gotta make sure the level is fun first, and then visually pretty second.
#sneakyengine #gamedevelopment #gamedev #indiedev #IndieGameDev #indiegames #androidgames

Been working on some movement mechanics that some people may find familiar.
What fun is making a world if you can't move around in it!
https://t.co/Ym8odB5cO6
#sneakyengine #quixelmegascans #StarWars #gamedev #indiedev #IndieGameDev #indiegames #megascans
Added 3d scene gizmos developed by @skaven_, based on #DearImGui. Easy to integrate, and works amazingly!
#sneakyengine #IndieGameDev #quixel #quixelmegascans #mobile #ARMMali

Been working on the lighting lately, it's not finished yet but wanted to see how it looked with photogrammetry assets.
Using the awesome lighting technique proposed by @castano, who developed it for #thewitness.
#sneakyengine #quixel #megascans #quixelmegascans #photogrammetry

Implemented HDR and bloom!
Decided to go with a technique called 'Dual Filtering', which is a bandwidth-efficient rendering technique developed by Marius Bjorge for creating wide bloom kernels.
Will profile and post the results a later.
#sneakyengine #gamedev #bloom #ARMMali

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