In our latest Head Mounted VR 3.0 DevLog, we’ve updated the VR grab system in Unreal Engine 5, introducing a more intuitive and efficient workflow for developers.
Leveling up gunplay in Head Mounted VR 3.0. Just migrated legacy particle systems to Unreal's Niagara.
🔥 Next up: Reworking all surface impacts, muzzle flashes, smoke trails etc.
#UnrealEngine#indiedev#gamedev
Check out our Head Mounted VR 3.0 Devlog #2🔥 on the Updated VR Grab System for Unreal Engine 5. Elevate your immersion and interactions!
Read more: https://t.co/YxuBjEKhZH #VR#UnrealEngine#GameDev#indiedev
Check out the first devlog video for Head Mounted VR 3.0! Upcoming features for our Unreal Engine 5 plugin are: New VR Hand Collision, Primitive Snap for Grab Component, Auto VR Hand Orientation, Multiple IK Presets and More!
https://t.co/7X0tEx9qSB
#VirtualReality#GameDev
🚀 Head Mounted VR 3.0 Devlog #1: New VR Hand Collision, Auto Hand Rotation, Primitive Snap for Grab Components, Multiple Finger IK Presets in Unreal Engine 5
🔗 Read more
https://t.co/l9eMgN8OFT
#GameDev#VirtualReality
New VR Hand Collision method which relies on Physics asset only. It’s something Unreal Engine should provide by default, but fine, we'll do it ourselves.
Just implemented new VR Hand Collision method to Head Mounted VR 3.0 plugin. Now it’s possible to switch between physics asset and component based collision. Obviously physics asset collision is more performant than component one.
Old method will be still available for couple of next versions.
VR Hand can now auto-correct its position towards surfaces, allowing for both static and grabbable objects. While most Unreal Engine projects primarily rely on physics, this feature helps to create a smoother and more refined experience.
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🚀 Head Mounted VR Update 2.7 is live! 🚀
Our team just rolled out improved VR hands physics, refined finger collision, and a new VR movement component—all aimed at helping @UnrealEngine VR devs.
Check it out: https://t.co/9zBVTZCqgD
#VirtualReality#GameDev#UE#IndieDev
We just released our new guide on VR Player Locomotion in @UnrealEngine with the Head Mounted VR Plugin!🚀
https://t.co/tq1bfl8sfJ
Discover smooth locomotion mechanics, easy VR player setup, and advanced collision detection. 🎮
#UE5#VR#GameDev#VirtualReality#IndieDev
We've encountered an issue where the 'Publish' button on the @FAB marketplace has disappeared, preventing us from updating our Head Mounted VR plugin. This has led to un-fixed bugs after the big 2.5 update and confusion among users, resulting in increased support requests. We're temporarily providing updates through our website with a verification process by the Order ID to assist our users. If other sellers are facing similar issues, consider implementing a similar temporary solution. Sharing this information can help raise awareness.
#UnrealEngine #VR #GameDev #indiedev
⏳The clock is ticking!⏳
BLACK FRIDAY 30% OFF SALE on the Head Mounted VR Plugin ends in just 24 hours! Don’t miss your chance to grab it on @fab.
Boost your VR projects with AAA-quality tools, made for Unreal Engine developers.
👉 https://t.co/67IoPsZPrX
#indiedev#GameDev