The Fab Spring Creator Sale ends April 20⌛
Don't miss out on your chance to get amazing assets, plugins and game-ready content at discounts up to 70%!
Jump in now: https://t.co/tCAEA3gxjz
The Fab Spring Creator Sale starts now!
Get up to 70% off over 130,000 Fab products until April 20. We're talking assets, templates, materials, gameplay systems, and more.
Grab yourself some bargains today: https://t.co/tCAEA3gxjz
The one upside of generative AI is that it made me value human-made art more. Art that didn't really impress me before feels way more meaningful now. Thanks slop, you made me appreciate human creativity more than ever.
Unreal Engine 5.7 is here, with the power to help you:
🌎Build and render rich, dense open worlds.
🌿Render beautiful, detailed vegetation in real-time with Nanite Foliage.
✨Blend with true physical accuracy using Substrate Materials.
🎬Experience smoother animation workflows.
💪Get expert guidance from the new in-editor AI Assistant.
And there’s even more to explore, see what else is new: https://t.co/5rYJcJ3jxs
The Fab October Flash Sale is now on! ✨
Find thousands of high-quality 3D models, VFX, environments, and audio at up to 70% OFF.
Shop your faves until Oct 19, 5PM ET. Clock’s ticking!
🏷️ https://t.co/tKlzly32LB
Thanks to the dedication of developers and publishers, we are launching https://t.co/aJNdgrvsHW.
To raise awareness on censorship in gaming, 13 games are now available for free for 48h as a part of stand for creative freedom and preservation.
We believe that if a game is legal and responsibly made, players should be able to enjoy it today – and decades from now.
It’s our statement: when games are delisted today because of discomfort, reviving them tomorrow becomes exponentially harder.
Visit https://t.co/aJNdgrvsHW to learn more.
Indeed Unreal Engine is moving to Left-Up-Forward coordinates everywhere, starting with UEFN, and coming to UE5-6 in an incrementally-adoptable way through UI settings and C++ helper functions/macros to ease the transition.
This will align Unreal with Y-Up, right handed standards of USD and glTF.
Why? Because future 3d tools and ecosystems will be increasingly interoperable and standards-based. There are a lot of missing standards we’ll need to propose, and Team Unreal will be far more successful proposing new things if we adopt and add to existing standards and conventions.
The USD-glTF-Maya-Houdini quadrant is the center of mass for complex code-art-pipeline tooling that is highly sensitive to coordinates. (Flipping coordinates when exporting from AutoCAD or Blender is easy enough; changing a movie vfx pipeline is not).
Coordinates based on project settings sound like a have-it-your-way compromise but are a combinatorial mess when projects are a mix of code modules and content packages from many independent authors.
The best time to make this change would have been 1995, but I believe the second best time is now with the launch of Scene Graph in UEFN.
Unreal Engine 5.6 is here!
🎯 Build stunning, large-scale open worlds that run smoothly at 60 FPS on current-gen hardware
🎬 Animate and rig directly in-engine—no more DCC round-tripping
🧑🎨 Fully author MetaHumans inside UE!
All that and more to help you start faster and build smarter: https://t.co/VUpiyKJqZj
🚨 Spring Creator Sale Alert! 🚨
Get Easy Multi Save and all my other Marketplace assets for up to 50% off in the @fab Spring Creator Sale! 😃💡💰
👉https://t.co/reHxzv6i0s
#UE5#GameDev#IndieDev#UnrealEngine
Heads up, Fab publishers: Scheduled updates are planned on the Publishing Portal April 16 from 3-6am ET.
During this time, some listing management features will be temporarily unavailable. The updates will not affect users who are purchasing or downloading assets.
More details on the Fab forum: https://t.co/glY70wKhba
The newest Fab development update is here, which includes:
🟩 Wishlists have arrived - start building yours today!
🟩 UX improvements to help you navigate and filter
🟩 Search improvements utilizing historical data
Full details on the changes as well as our next steps can be found here: https://t.co/lbxZtIluBG