VLA policies are slow and jerky. Introducing IMLE-VLA, which swaps out flow matching for conditional IMLE. IMLE-VLA generates action chunks at 55 Hz (3.67x faster than Ο0.5), produces >2.2x less jerk and finishes tasks >3.9x faster.
Details at https://t.co/axlJ1JcaWg
If you are at #IROS2026, don't miss @kianhk3's talk on Monday at 9am in Room 329.
Joint work w/ @kianhk3, Qinhe Peng, @hekoshii, @mehranag, @jianing_qian, @tristanengst, @Moazeni_Alireza and @dineshjayaraman
Thread π
1/8
Editing texture in 3DGS results in artifacts that become especially pronounced when the geometry changes.
Introducing Point-GT, which learns a UV map that adapts automatically to deformations with PAPR.
Joint w/ @yszhang170, @hekoshii and @_pratul_.
Project Website: https://t.co/WqQs7kROcZ
Paper: https://t.co/9Ho4r9cn7Q
Code: https://t.co/7aJtMwHccW
Video: https://t.co/HzAGiODDCC
If you are at #ECCV2026, come check out poster #206 this Thursday morning at 10:30am!
π’π’π’introducing ππ¨π°ππ« π π¨ππ¦
A 3D representation that can be ray traced or rasterized in real time, with NO COMPROMISE in quality.
- Project: https://t.co/LkmVQjkIt2
- arXiv: https://t.co/TtMbyKrvrp
Rasterized at 3DGS-class FPS
Ray traced at Radiant Foam speeds
Excited to share our recent work: Free-Range Gaussians π₯β¨
The core idea: instead of predicting Gaussians on a pixel- or voxel-aligned grid, we let them live freely in 3D space.
π Project: https://t.co/HkwmGam0Pq
π Paper: https://t.co/OhHA6VnwZT