A Mario Kart Wii japanese Kiosk demo has been found!
This demo comes from a Wii U kiosk unit disk image (more specifically, from slack data from a WIS-009 hard drive dump, along other Wii kiosk demos).
You can watch gameplay of this version here: https://t.co/Am3a0sTg8X
@zKn127 Download: https://t.co/jfEHNJnsf6
Source: https://t.co/G3RIFNjlHQ
Feel free to message me if you’re not sure how to install or if it doesn’t work for your controller.
Back in April after the MKWorld direct, I wanted to try to implement the rewind showcase (1:1 reenactment) in MKW and post it here. Well I implemented it, got busy, and forgot about it until world released. So I’ll just post it here since it looks cool
Mario Kart Wii appears to have a "penalty" system targeting players who disconnect too often from public online matches, similar to "For Glory Hell" in SSB4.
When a player is penalised, they will have a harder time finding other players in public rooms.
https://t.co/tdWrThvAxy
I should’ve put this here earlier but better late than never. all the changes I made for this were within the mkw-sp codebase, so check out the project here: https://t.co/pBimIqC1OL
Thoughts on MKWorld: As a MKW player, my main issue with 8d is it never visibly seemed interesting mechanically which is unlike MKW. But world seems rich with mechanics, and I’ve noticed myself watching a lot of streams and playing a bit (currently busy so I can’t play that much)
@gabry0132 @liamswill_ It’s a fixed size circular buffer so it won’t run OOM, and pushing/popping is cheap. Trade off is that it will stop working after the # of frames grows past the fixed size. Each frame is 24 bytes iirc, I was able to use a size of 1000 with no problem, haven’t tested a larger size
@GIOMACGRILLIN Yes but unfortunately the computer I used to work on this is at college, I’ll push the source and upload this to a google drive when I can
@liamswill_ This is a modification of mkw-sp’s save states. Every frame after the save state button is pressed, the position, rotation, velocities, etc gets added to a list. And when the load button is held the list just gets unwinded each frame