Finally got GGX working. https://t.co/NbPJOb0cYP is a great resource for understanding how to use specular GGX NDF for bounces. The visualization of how roughness affects the normal/bounce is pleasing to watch.
Yo! I am done with porting SHADERed to the web. It's also now possible to upload and 'fork' shaders. Today I'll be building a lightweight preview thingy that can be embed into websites. I'll post a small teaser next week (I'm learning some video editing :D).
New project announcement!
I am really excited to announce a new side project that allows you to preview and interact with Unity shadergraphs right from your browser!
https://t.co/HtuCvML0J8
#gamedev#unity3d#unity
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