In our latest @I3DCONF paper, we transform any rasterizer into a differentiable one with minimal engineering and zero external dependencies.
Optimize game assets and volumes, train 3D Gaussian Splats, etc. directly within your existing engine. Compute shaders is all you need!
Check this cool dithering shader. What do you think?
It uses the Floyd-Steinberg Dithering algorithm. I showcase a few more in the video below.
#gamedev#indiegamedev#shaders#glsl
https://t.co/LZidchmqg7
@modular_ell @ShengwuLi I'm a grad student who didn't do any of these in undergrad. I'm kind of just getting my shit together rn by learn real analysis topology and PDEs, wish I had done it sooner though
After troubleshooting communications, flight controllers have confirmed Odysseus is upright and starting to send data.
Right now, we are working to downlink the first images from the lunar surface.
Why people constantly complain that they don't understand pointers? Pointer is just an index in a global array of bytes that we call "memory". What's the problem?
R2: While the results are impressive, this is a simple combination of diffusion transformer (ICCV 2023) and latent diffusion model (CVPR 2022). Limited novelty. Weak reject.
Every time a new chatbot is released I play rock paper scissors with it and ask it to go first in each round. Then I ask it why I seem to keep winning. Here's Google's Gemini Advanced. https://t.co/Tsvv9eay3c