> get dm
> "is this malware?"
> look inside
> malicious libre office macro
> looks funny tho
> raw shellcode
> 2,0,1,187,192,168,45,246
> malware tries connecting to IP address
> 192.168.45.246:443
> malware delivered from a live website
these dumb fucks vibe coded a malware payload and had it connect back to a local ip address. are they actually fucking retarded???
Managed to pull off a 1-2-3 on the A Graded Finals, despite 4/6 of the other runners being well-built UGs
Sadly the winning concert was bugged - 1st place nameplate showed up only for a split second, and the song didn't unlock in the Concert Theater (@umamusume_eng plz fix)
Download the offline installer of any of your games on GOG, save it to a disc and it's yours forever.
You don't need a storefront's permission to play what you bought.
In 2021, Hideo Kojima predicted that a future built entirely around digital media could leave people without access to the content they thought they owned if companies or external events changed how that content was distributed.
“Eventually, even digital data will no longer be owned by individuals on their own initiative. Whenever there is a major change or accident in the world, in a country, in a government, in an idea, or in a trend, access to it may suddenly be cut off.”
“We will not be able to freely access the movies, books, and music that we have loved. I would be a have-not. That’s what I’m afraid of. This is not greed.”
Hi Sandy, I hope you’re well. I have appreciated the recent discussions. I do not agree with your framing.
Regarding piracy, DOOM is a complicated example because shareware was the model. DOOM’s first episode was designed to be freely copied, passed around, uploaded, installed, and played. That enormous unpaid audience was not the same thing as piracy. It was part of how DOOM reached the world.
By the mid-90s, DOOM had something like 20 million shareware installs and more than 2 million paid copies sold. Those 20 million people were not “pirates” by default. A huge number of them were playing the free episode exactly as intended.
That doesn’t excuse people pirating the registered game. However, it’s important not to collapse legal shareware distribution, unpaid reach, and actual piracy into one number.
I also don’t think piracy is what “gutted” id - id is still around and still making games. Piracy may have cost money, but it wasn’t the reason Quake was hard or why people eventually went different ways.
So yes: pay developers. Buy the games you love. Support the people who make them.
But history is messier than “pirates killed the companies.” Sometimes the same free distribution that looked like lost sales was also the thing that made the game impossible to ignore.
@CluelessWandere The chair is just for the mic - if you see the original post the chair she sits on is bottom left, and can just see this chair bottom right
>Goes 1 for 12 with failed live service games
>Mass layoffs and studio closures
>Lights billions on fire
>Stops development on Destiny 2
PlayStation: