This indie studio is making a downhill mountain bike racing game where it finally feels like the real thing.
- Free-whip system with full control & zero canned animations
- Heavy focus on technical riding
- Single player + Online PvP
It's called Cranked. Would you play this?
Supercross just entered the chat. I spent the last couple of weeks rewriting the engine/transmission code because the bike was lacking the grunt on the bottom end to make sx viable. Now it’s feeling so good that I got sucked into running laps for an hour straight😅
🚨An important update on the development of ‘Mad Skills Motocross: Chasing the Dream’ and our partnership with Turborilla.
Read more about it here: https://t.co/CTHFlb1lST
@AdamCianciarulo IMO, the Razer Blades offer the best performance and elegant aesthetic (hate the gamer look). Any model would play those games just fine but the 16 inch would last you a long time. I’ve been rocking the 14 inch for a couple years now and it’s been great.
https://t.co/6st9DgbYkR
Lots of hard work to get to this point. Collaborating with a company whose games I have been playing for over a decade feels so surreal. We really are chasing our dreams as the game name suggests.
We are so excited to announce we are working on a new game in collaboration with @turborilla called ‘Mad Skill Motocross: Chasing the Dream’; The first ever PC game with turns for the Mad Skills franchise!
Check it out and wishlist on Steam: https://t.co/GOH6DGtMCQ
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking.
Yes, this is a price increase and it will only affect a small subset of current Unity Editor users.
Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers.
The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect.
We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share.
We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts.
We are actively listening to and following your questions closely. Please review our FAQ (https://t.co/YOA8dvVdjO) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: https://t.co/yG9GW4Hu3z.
I always thought Marvel character names were too on-the-nose: Von Doom, Octavious, Blaze, and so on, but a lot of actual Supercross racers sound like comic characters: Jett, Thrasher, Hunter, Talon, Chance, Chase.
Love how this “developer” is using a screenshot from my game as well as others from a totally different game for one of their cash grab asset flip ad simulators😂
Don’t see a way to report it sadly.
It's time to throw down some spooktacular laps at the moto track! 🎃👻
Get lost in the corn maze, trick-or-treat on your pumpkin-themed bike, find special Halloween helmets throughout the map, or ride the haunted trails or either of the two motocross tracks.
Out now on Steam!
What a surreal feeling to be acknowledged by the company that defined the motocross gaming genre. My 5 year old self would absolutely flip. Back to the grindstone😈