@canplay_dev brought their A-game to indie X 2019 with #HoverShock , a multiplayer game where the player controls a drone full of weapons and mind-bending powers in an exaggerated and colorful world. They swept the showfloor and took the Best Multiplayer award home!
#PitchYaGame#HoverShock
Working on a fast-paced, physics-based multiplayer game where you control a drone full of weapons and powers in exaggerated and colorful worlds, with multiple competitive game modes!
#gamedev#indiedev#UE4
Want to know a bit more about #HoverShock's development with #UE4? @PCGamesN published an interview where we talk about our design process and how we choose our path for the game! @UnrealEngine https://t.co/cyKgZgTW4A
The clock hands rotate in real time and give accurate system time, all through a material using vertex world position offset. Even have an elastic easing! Removes the need to use a blueprint to animate🕒 @UnrealEngine#HoverShock#UnrealEngine#UE4#indiedev#indiegame
Numa altura em que se vive e respira um ambiente de celebração dos indies nacionais, fazemos uma homenagem a todos os criadores (e criações) made in PT! ❤🎮
#FeitoEmPT#IndieGameDevs#GameDevs
A não perder, em 2020 e mais além: https://t.co/Sy2wpRZuts
https://t.co/ZpJ3ilckrs
@tha_rami gave an interview to a portuguese newspaper about the quality of Portuguese games he found at Indie X.
Thank you for the kind words 😁
It's a wrap!
Indie X 2019 ended with a bang!
The judges decided on the following awards:
Most innovative game: Clocker by Wild Kid
Best Art: Haven by @TheGameBakers
Best multiplayer: Hovershock by @canplay_dev
People's choice: Back Then by outsiders
...