Why does every official vid of the stunning opening title sequence have Lana's gorgeous song in dull mono, not stereo? Every one of them - eg https://t.co/OGKA8CdlAW - thankfully the game itself has the track in stereo and it's beautiful #007FirstLight@IOInteractive@Playstation
@TheGlobal_Index@DollyParton credit where it's due: this is a behind the scenes clip from Ian Hubert's remarkable Dynamo Dream series, and is utterly unrelated to this thread. Please don't post other people's work in places it's not supposed to be
@andrewpprice this brings one of the key Houdini concepts (making reusable procedural tools/assets you can share) to Blender and I am all for it. Loved building my own Array modifier with Geo nodes just to be able to instance, but this one's even better. Nice
@mr_utopia@BillyOhcom 16 weeks since we ordered ours. Customer support don't seem to know what's happening. Only comms we get from billyoh is daily emails to tell us they're having yet another sale ¯\_(ツ)_/¯
@HMRCcustomers Curious about the 72hr delay: what happens during that time? It's not like the computers need that time to transfer the data. Is it to allow HMRC time to get a human to eyeball the figures in case something seems off?
@HMRCcustomers Thanks Steve. I think the site *does* say something like that; as a User Interface thing, it'd be great if you could put that in simpler language in the user flow, ideally with a link to your "Tax Years" in case you want to calculate it now, to reduce the digging around :)
@Honest_Mobile_ WA chat is supported, not voice/video (fair enough), but what about media in chats on WA? If someone sends me a picture or a voice note, will I get it? And - apart from WA/Uber/GMaps, what are the other apps supported?
@GreenManFest God what an awful experience. Ticketline should be ashamed: this was completely predictable traffic - why weren't they ready? 100K hits should be easily serviceable these days.
@daringfireball I don't stocks'n'shares much (or at all) but ... where is $1.96 on the graph you posted? I'm very confused by the vertical axis: https://t.co/DgzKpSKRE0
@delance2@stimhacked Absolutely agreed. It was the first game I played that actually brought a tear to my eye at the end when (if you made the right choices) [person] saved [person]. And zomg the section where you play as a [redacted] ... wow. I've replayed it way more times than Bioshock 1.
@ABAOProductions Sharp reflections are easy - blurry reflections are hard/expensive. Each pixel from one of the blurrier areas is the product of lots of individually calculated sharp reflections from slightly different angles all added together: makes for a lot of work for the renderer to do
@daringfireball On 2FA and Apple devices - love the magical "insert code from Messages" that pops up over your keyboard. But for some reason it doesn't work w Apple Developer site. Have to remember the number in my brain which is rapidly becoming bad at it
.. but not for the releases. You have to make an educated guess about how fast the keys were released, based on (in this case) a combo of how loud the note is, plus how long it's sounded for. Bit kludgy but it's ended up looking reasonably expressive :)
For one thing, you know when the *sounds* start and stop, but the keys need to have already moved by then, so you have to work backwards through the data to decide how fast, and therefore *when* the key started moving. At least we have velocity data for the start of notes ... /2