📣 VR devs, this is pretty cool! You can now use your webcam to prototype hand-first experiences in Meta XR Simulator as you prepare for Meta VR Glasses. Iterate without a Quest or VR Glasses, then validate on-device! 🚀
- Track up to two hands using your webcam to drive simulated hand interactions.
- Control your simulated look direction with head rotation, not eye tracking or head position.
- Available on Windows and macOS with Meta XR Simulator v207+.
- Works through standard OpenXR hand-tracking and head-pose interfaces.
- Tracking service and models are included, with no additional downloads at runtime.
Even though Inversion Day is our priority now, @Freeek323 and I have been working on a new idea for some time. Here is a sneak peak of our new mouse / keyboard controlled rhythm game. Song is “Get Up” by awesome @BoomKittyMusic.
A general game feedback tip: when you have a variable score action, you should get a differentiated feedback when it maxes out. Beat Saber does this subtly with the underlined 115. FitXR should play a little ding when you punch at 10 m/s.
@fabio914@BeatSaber@reality_mixer Question: was the not working audio issue presented before (e.g. in 1.19.0), or is it after we enabled oculus MRC by default?
@fabio914@BeatSaber BTW: we just released a public beta branch where Oculus Mixed Reality is enabled by default (https://t.co/bBaRw5jbfg) You can try it to see if the right controller is working.
Hey players, we just released a public beta branch. What is new:
- Oculus Mixed Reality is enabled by default
- LIV SDK has been updated to version 1.5.4
To opt-in, switch to Steam Beta branch or Oculus channel named '1.19.0_mrc_update_public_beta'.