📢ProcGen3D: Learning Neural Procedural Graphs for Image-to-3D Reconstruction
@xinyi092298 learns neural procedural graphs to generate high-fidelity 3D - MCTS-guided sampling maintains consistency with the input image, even from real images!
Check it out: https://t.co/RLGd2iXCwf
Hooooray 🙌 Massive kudos to everyone behind it. It’s more than thrilled to see a topic so close to my heart — LOD — evolve from R&D, to prototype, and to a part of SLIM, in the hands of millions of Roblox users everyday!
SLIM (Scalable Lightweight Interactive Models) is live in Studio Beta, bringing us one step closer to our vision of massive high-fidelity worlds that run on any device. SLIM automatically creates composite 3D assets in the cloud for complex models, and then auto-renders a lightweight version. https://t.co/rUlw0zaIG7
Join us at the SIGGRAPH Canada Party hosted by @HTDerekLiu and me, on behalf of Canada Graphics Research! RSVP here: https://t.co/9lkA6K2YhA #SIGGRAPH2025
Logarithmic maps are incredibly useful for algorithms on surfaces--they're local 2D coordinates centered at a given source.
@yousufmsoliman and I found a better way to compute log maps w/ fast short-time heat flow in "The Affine Heat Method" presented @ SGP2025 today! 🧵
Light version of @PierreTerdiman 's Zero-Byte-BVH here:
https://t.co/VFIBa4bkCx
The idea is to order the triangles as a binary tree by groups of 6 triangles, each group defines a bounding box to test. If hit, recurse both half of the remaining triangles.
@DaKangz : WebGPU!
Our #Siggraph25 work found a simple, nearly one-line change that greatly eases neural field optimization for a wide variety of existing representations.
“Stochastic Preconditioning for Neural Field Optimization” w/ @merlin_ND@_AlecJacobson@nmwsharp
I've updated my blog post to walk through the remaining technical details of our Surface Winding Numbers algorithm: now the calculus of the algorithm is explained a bit more in detail.
The post, paper, code, etc. is all here: https://t.co/SMZjWq41f5
After many years of giving talks, I no longer get nervous.
Instead, I'm now nervous when my students give talks!
Fortunately, they do an amazing job.
Here's @MarkGillespie64 giving an extended talk on a new *harmonic* surface representation:
https://t.co/Ky9vTVX9Ix
📢📢📢 "𝐑𝐚𝐝𝐢𝐚𝐧𝐭 𝐅𝐨𝐚𝐦: Real-Time Differentiable Ray Tracing", a mesh-based 3D represention.
https://t.co/wcI6Xj6UHR
https://t.co/JOzRTfkgbl
Co-lead by my PhD students Shrisudhan Govindarajan and Daniel Rebain, and w/ @kwangmoo_yi
My superstar student @MarkGillespie64 is on the academic job market 🤩: https://t.co/RkIdE8v57m
Beyond lots of beautiful, deep, award-winning research in geometry processing, he's just a terrific person who we already miss having around.
Twist his arm if you want him to apply!
Signed distance functions (SDFs) are fundamental tools in graphics, vision, and physics simulation.
But how do you get a high-quality SDF from messy, real-world input? At #SIGGRAPH2024, we introduced a simple method for turning "broken" geometry into a well-behaved SDF. <🧵>
🔍Need efficient distance queries for 2D/3D meshes?
Check out FCPW – a user-friendly library in C++ and Python with GPU support! 💻
Get started here: https://t.co/Q36n1kq1VI
Also available on PyPI: pip install fcpw🐍
Super excited to share the new Roblox Graduate Fellowship program, a 2-year fellowship for PhD students in graphics, machine learning, communications, systems, data science, and economics. The application deadline is August 15, 2024!!
https://t.co/ESiikMlSSH
(1/n) Happy to share that our paper, "Simplicits: Mesh-Free, Geometry-Agnostic, Elastic Simulations" will be presented at #SIGGRAPH2024
https://t.co/TxApBUNTcH
Interested in learning about differential geometry and its connection to geometric computing?
All material from the @CarnegieMellon course on #DiscreteDifferentialGeometry has been collected in a new webpage (videos, code, exercises, etc.). Check it out!
https://t.co/JYFX4O4LML