We’re reimagining the design studio … as a platform that empowers creators and communities to define and realise a future for spaces that they live and work in.
With contributions from @HistoryWargames, Dr. Peter Perla, Chris Engle, @bob_cordery, Tim Price, Todd Mason, Helen Mitchard, Ben Taylor, @Love_DA, Dr John Elg, Jose Anibal Ortiz Manrique, Neal Durando, Paul Vebber & @RexBrynen
"The authors of this handbook repeatedly point out that research shows that role-playing is frequently twice as effective at predicting the future as qualitative analysis." … 2/3
https://t.co/OiAmgVQFW0
If you're in or around London, The London Dungeons & Dragons @Meetup Group has regular weekend events that are free to attend.
Also, the @Dragonmeet Convention for tabletop gaming is on Saturday 3rd December, with plenty for D&D fans to see and do, including gameplay.
Dungeons & Dragons Player’s Handbook
The original role-playing game and pioneer of collaborative worldbuilding
#dungeonsanddragons#worldbuilding
https://t.co/fFznQKMUUz
"The example that you take away from Dungeons & Dragons is that under the right circumstances, we have the ability to improvise, create and share, 'rather than simply accept what is'".
The Guerrilla Filmmakers Handbook (Book review)
A how-to-do manual for the independent in spirit
#management#organizationdesign
https://t.co/dBgLtgm7Yo
The @AIANational Architect's Handbook of Professional Practice (Book review)
On the surface, a book about architectural business management, but at is core, a thesis on values and culture.
https://t.co/UJkGKUNEjI
"One of the first questions on @ZweigGroup's Best Firms To Work For survey asks employees what factors are most important in their work experience. Overwhelmingly, culture is a clear top pick, followed by compensation, then professional development …
https://t.co/d8XIyLXTyI
@adrianhon's #YouveBeenPlayed …
"Gamification can strengthen democracies … the same game design ideas that have made video games the 21st century’s dominant form of entertainment … can be harnessed in the service of democracies and civil society."
https://t.co/rvfqygSK1w
Some argue that excessive #gaming creates an emotional and intellectual drain from our attention in the ‘real world’, but McGonigal suggests that our ‘real’ day-to-day lives are not satisfying our emotional needs, and that the immersive game worlds fill the void. 2/2
Therefore, architects can:
1) Assert their moral authority over design with an even louder voice (futile)
2) Join the AI party and disrupt themselves (for many, out of existence)
3) Embrace 'design' with a broader, strategic picture beyond the form and function of material output
@AIANational: "#Architecture, therefore, as the mother art, with a scale larger than most any other art, has the raw, instinctual power to move people, to direct culture and society more than any moral code ever could …" 1/3
#stablediffusion#AI
"… Architects need only honestly and unabashedly embrace design and devote their efforts to aesthetic attentiveness to assume their natural authority."
Meanwhile … 2/3
@swyx@levelsio@EMostaque@StabilityAI