@HomieSanto If it's fun, I don't much care. That being said, my project for instance has been a "challenge mode" for myself, where I'm refusing to use any at all just to see how far I can get with the project as a whole.
Before and afters are always wild to me.
Closed testing is going well! A lot of fixes and improvements from the test group, and I'm (patiently /s) waiting to hear their thoughts.
#indiegame#metroidvania#pixelart#solodev#computergame
Back from my anniversary vacation with my wife. We had a blast, but now it's back to work!
Spent the last week working on some story and lore elements. The next 2 bosses are complete, so next wave of testing starts soon!
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@senkijk Haha, Constantly! When I start working on the next area i inevitably look back on the previous zone - always seems to be after I add some cool new thing to the new zone - and overthink the whole project lol.
Sorry been a little quiet! Just been working on the next testing phase; getting various things buttoned up.
I recently showed the new world map, but have since implemented a rudimentary fog-of-war styled coverage.
#metroidvania#indiegame#indiedev#humaniproject#pixelart
Been working on a world map rework. The previous one was pretty... sparce?
I think the new one is much cleaner and more useful. Still need to add markers and whatnot, but the functionality is there!
#metroidvania#indiegame#indiedev#singledev#humaniproject