@hasanunlu9@nos_ult The Mac kit is benchmark-only. Is there (or will there be) a Metal library/API we can call from our own engine to use ANR FG in a shipped macOS game? Happy to test it.
@Bodyaniania@UnrealEngine Nice!! Im sure huge open world games with world partiation wouldnt be on a web support list huh? lol too much variables. I mean shit if possible why not huh
@Bodyaniania@UnrealEngine Wowww interesting...So basically what u see and get in a windows packaged game itll be ported over to the Web so more people can just simply login and play basically? I know webgpu is more modern than webgl, but dont web games have a CPU core limitation? or that wont matter?
@Bodyaniania@UnrealEngine Well we dunno if theyre gonna use chrome as an engine or whatever...we dunno.... But i am very interested on what actually carries over to the web version