Working at a grocery store you'll begin to pick up on some real bs.
The amount of Junk Food foodstamps cover is disgusting. My family is having a hard time making ends meet and we're working out asses off.
Yet I have to witness obese slobs gather enough junk for 3 families.
Food stamp advocate SELF-DESTRUCTS as Rep. Brandon Gill presses her on why taxpayers pay for Coca-Cola.
She tries to dodge the question. Then Gill pulls out the receipts, and she sits there in stunned silence.
GILL: “Should SNAP dollars be spent on sodas?”
WITNESS: “I am happy to talk about hunger and nutrition, but not dictate what Americans should or should not eat or may have access to.”
GILL: “I’m asking if tax dollars should be used to pay for sodas.”
“Do they need sugary sodas to survive?”
WITNESS: “Some of them do…”
GILL: “You think they need Coca-Cola to survive?”
“I’m giving you the opportunity to say yes or no.”
WITNESS: “I will not answer for individuals and their… choices.”
GILL: “What does SNAP stand for?”
WITNESS: “It’s a Supplemental Nutrition Assistance Program.”
GILL: “What’s nutritional about Coca-Cola?”
WITNESS: “I am not a nutritionist.”
Then Gill asks who’s paying her, and she freezes like a deer in headlights.
GILL: “Is your organization funded by organizations that make money from food stamps?”
[awkward silence]
GILL: “Do organizations who profit off of food stamps fund your organization or businesses?”
WITNESS: “I mean, in the, in the, I, I can’t comment to that.”
GILL: “Does General Mills fund your organization?”
WITNESS: “I don’t have access to that information.”
GILL: “I do. It’s right here. They do fund your organization. […] Yes, and they’re profiting off of your advocacy. Do you think that that’s a conflict of interest?”
[more silence]
GILL: “I think most people think that’s a conflict of interest. I know you don’t want to answer.”
Always follow the money.
CONTEXT: USDA’s own study found soft drinks were the #1 purchase in SNAP households, beating milk, ground beef, and everything else in the store.
@hugochimaru If you want to buy them you'll need bigger wallet sizes. You get those from collecting Gold Skulltulas. However, these can be obtained free in their respective areas.
-Indie dev encounters issues at the end of their development cycle
-indie dev attempts to troubleshoot said issues
-indie dev consults the MANUFACTURER of their game engine, THEY can't solve their issues
-as a last-ditch effort to avoid shipping a game with a glitch they can't iron out, they spitball with an LLM
-surprisingly, LLM assists in workarounds that fix said issues
-despite not needing to disclose (per steam TOS), the dev is honest about their disclosure when nominated for awards to be transparent.
I would say House House did everything right. An LLM was used to solve problems humans could not. It didnt generate assets. It didnt infringe on the creative process.
I hate what AI, and particularly GenAI has done to the gaming industry, but this is a stupid fucking hill to die on. This isn't vibe coding. This isn't slop. This is what AI was SUPPOSED to do in industry.
Pick the right battles, people.
I finished the remake of Ocarina of Time for the first time.
Rather than immediately get into what I loved about this remake I’d rather start with a comparison. Is the remake better than the original 1998 classic? The answer is YES…and no.
Putting aside the nostalgia that certainly counts for a lot, there are elements of the original that still reign supreme. Dungeon puzzles and layouts are often more unique, combat provides something closer to a challenge and there is a myriad of small details that no longer appear in the 2026 version. Some off the top of my head:
- Drawbridge no longer raises and lowers
- Sword doesn’t react to the environment
- Hook shot points are now targets
- Mario, etc. aren’t in the courtyard windows
- Missing animations
- Dialogue changed or removed
- Timers are now gone or nerfed
It’s certainly possible these things combined with some of the handholding elements (easier combat, streamlined puzzles) could be a cause for concern, but when you consider everything the remake offers on top of the fact that the game was never difficult to begin with, it starts to feel like a fair trade.
- Better controls/jump button
- Nintendo’s best graphical showcase
- Added context/dialog top to bottom
- AAA cutscenes with full voice acting
- NPC routines
- Full organic day/night cycle
- Seamless world (at times)
- Zora’s Domain unfreezing
- Threads of Time
- Hall of Fallen Foes
- Rock solid performance
- Streamlined UI
One could argue that all of these benefits would make it quite easy to overlook the fact that your sword doesn’t bounce off walls or that the drawbridge doesn’t go up at night and that’s the exact argument I’m making. The benefits will outweigh the negatives for some, but not for others. This is why the Ocarina of Time remake is in my mind a 10/10 experience just like the original. It does some things worse, but a lot of things better. The things that it improves elevate the experience not only in this remake, but in the 1998 original as well. It’s a perfect companion peice. I will play both back to back going forward.
For those that aren’t attached to Ocarina of Time, I’m sure the phrase “greatest game of all time” can get rather exhausting, but there’s a very good reason for it. Putting aside how far ahead it was of everything else on the market it was simply a near perfect experience. Narrative, pacing, innovation, gameplay, music and just about every element of the experience was as good as it gets. So good in fact that it still impresses in 2026 even when viewed as a contemporary title.
Nintendo truly spared no expense. This was the core Zelda team with a large budget remaking one of the medium’s most important games over the course of three years. The results speak for themselves, it’s hard not to be in awe with each and every step you take through the land of Hyrule. This is a remake of my favorite game of all time. To see it treated with such care, knowing it will foster a new generation of fans that will include my own children makes me as emotional as the story of the Hero of Time itself. Legends are meant to be passed on. Nintendo has done so admirably.
Final score: ⭐️ 10/10 - A MUST PLAY
Castle Town Ruins, Beneath the Well and The Shadow Temple are all perfectly remade.
As I said before we may not have blood but the vibes are immaculate.
@coveffe@ZenArcana But like it would be better to get the Biggoron Sword earlier would it not.
Personally I seek it out before doing any of the Adult Link Dungeons. And it's particularly useful against Dark Link.
While I adore the N64 version, I love how involved the new version is.
This man throws out all the merits of the new battle by showing a single screenshot.
And then resorts to ad hominen when people ask why he thinks it's soulless.
While there are plenty of specifics to get into when arguing why the remake is bad, they kinda take away from the simpler holistic fact that it's clearly soulless. That's all you need to say, and anyone who doesn't intuitively get that upon their first look is beyond saving
@FogborneHeir Finally something, though honestly that's not enough to write off the entire fight.
The fight offers way more than just the eye at the end and even then it's a subjective take.
It certainly didn't ruin the fight for me and that's not a bad thing.