Desarrollamos experiencias inmersivas con tecnologías de realidad virtual y aumentada (VR / AR)
We develop immersive experiences with VR / AR technologies.
Ubisoft open sourced Mixer, a Blender add-on developed at Ubisoft Animation Studio for Real Time Collaboration in 3D, allows multiple Blender users to work on the same scene at the same time. https://t.co/valEmmk9E4 #b3d
"The Khronos Group has launched the first official version of the OpenXR specification, which could make cross-platform AR and VR applications a lot more common in the future."
https://t.co/sTK4ySdwR1
#VR#AR#XR#VirtualReality#AugmentedReality
@pablodp606 This is fantastic! When will it be available? The precision snapping, poly-draw-extrude and destructive extrusion are the best features Sketchup has that Blender sorely lacks, and as long-time Sketchup user I will be extremely happy to have them and speed up our workflow.
¿Estás listo para @48toplay 2019?🤓
¡Prepárate para crear un #juego y poner a prueba tus habilidades en el #gamejam más grande de Nuevo León!👾
📌 23 a 25 de Agosto
📍 @InnovactionGym
Despues de una muy larga espera, #Blender 2.8 ya salió! Con cambios inmensos en su UX, rendering y compatibilidad, creará una revolución en la industria creativa. ¿Para que pagar subscripciones absurdas cuando puedes apoyar el desarrollo del codigo libre? #b3d
@StrangerHQ@htcvive@oculus@PlayStation@magicleap Main reason why we still haven't got a leap. Everyone wears glasses. It's impossible to do demos if you can't use it with glasses and it's completely unrealistic to get prescriptions for everyone.
@RtoVR@amazon@PrimeVideo I'm not sure about VR videos at the moment; if they're not an interactive experience and just 360 content that is kinda bland...