Dad | Indie dev | Platform Engineer | iOS, Product, Startup & Personal finance, Creator of @whatsnewinwwdc, Used to lead @swiftindiagroup | Ex - @Walmarttech
🚀 Just launched: https://t.co/mv645lYpij
A complete Apple Platforms dev timeline — iOS, macOS, watchOS, tvOS, visionOS — all the way from 2015 → 2025.
Explore every WWDC in one scroll.
Built by an Apple dev, for Apple devs. 🍏
#iOSDev#WWDC#Swift#AppleDeveloper
Hi everyone 👋
I’m currently exploring new Senior / Staff / Lead iOS Engineering opportunities. If you know of a role that could be a fit, I’d really appreciate an introduction or quick chat (DMs are open).
A little about me:
- 12+ years in iOS engineering across Atlassian, Disney+ Hotstar, Compass, Over (now GoDaddy), and Fueled, with 25+ shipped iOS apps
- Built products and features for apps like Jira, Confluence, Disney+ Hotstar, Compass, ClearMe, Canon, LeCar, Wandr, Smash, and many more
- Strong in mobile platform engineering too, built shared foundations (networking, caching, app startup), improved app performance, and automated release workflows (CI/CD), with cross-platform experience across Android, KMP, and React Native
- Remote since 2018, collaborating across US / EU / AUS time zones, and active in the iOS community through writing, talks, and open-source work
I’m open to both full-time and contract roles, including remote (world wide) & hybrid (Delhi NCR) opportunities.
P.S. If your intro leads to my next role, I’ll gift you the lifetime access to the AI experience I’m cooking right now.
All signs indicate Apple's base iPhone 18 will be missing from this fall's flagship lineup, launching in early 2027 instead.
The upside: analyst Dan Nystedt corroborates earlier chatter that the A20 will pack 12GB of RAM, matching iPhone 17 Pro.
Details https://t.co/Rr9zloTbtR
I spend a lot of time in Instruments improving my apps' performance, and since I kept reaching for the SwiftUI template and spending a lot of time manually digging into traces, I decided to make it part of my AI workflow.
In v3.0.0 of the skill, you can now record and analyze performance traces. I also built a set of scripts to extract and correlate as much signal as possible from those traces while keeping token usage to a minimum.
👀 One thing I am particularly proud of is if you use os_log or os_signposter, you can tell your agent to focus on that specific region in particular, as the scripts expose all available sign posts and logs!
https://t.co/Zg1v0L1qXt
@rudrank Inspired from your work I did experiment with a CLI app early this month, still Swift though. Still needs a lot of improvements to open source. Keep up the good work.
@honestsugam@align_all If a high MRR or ARR is the only thing someone needs as motivation to build something they'll probably feel dejected and give up as a sustainable revenue/profit takes a while to build. And I haven't touched upon the challenges of craft, distribution and many other things.
Hey @NammaBESCOM, what’s going on with power issues. In Koramangala 8th block area it’s been 3hrs on a summer night no power. It’s connected to NGV substation, can you tell when power will be restored?
I tested Claude Design yesterday. It looks good. It works less good. and workflow is unreliable.
I'm here for bugs hence what annoys me:
"everything is a prompt" - literally every operation is turn into a prompt that either work or not. In edit mode, want to change image Fit property value? that's a prompt. Want to change color property? that's another prompt. Does the prompt work? you'll find out, but the change is not instantaneous.
assets are prompt driven - it looks like if it has a filesystem, but you can't just eg. upload assets, it make a prompt to upload assets. whether it work you want, depends on current state of claude itself. some operations seem to work without prompt, but again, the view does not update state properly automatically.
"export" is a prompt - it start a "Save as standalone HTML" prompt, and oh boy, it almost never worked for me
the Preview is convenient, but happen to be unrealizable and at times I wasn't able to make it reliably preview correctly (exported project render differently)
preview is not instant, it often requires manual reload to see changes - that's friction unexpected in editor
It's interesting Alpha build of simple prompt-driven tool. Figma killed is hype-premature.
Just finished the trial of Death Stranding 2 on PS5.
What an incredible improvement over the first one. Glad it's not on PS Plus, I'm hooked but I also don't want to give it so many hours right now.