Alley Cat feels exactly like some programmer had a wild late-night coding session on too much coffee (or whatever they had back then) and just let the surreal vibes flow.
That limited 4-color palette (black, cyan/magenta, white) turns the whole thing into an LSD fever dream. Add to that the squeaky PC speaker sound and you got yourself a game!
The gameplay loop itself is unhinged in the best way: You're Freddy the alley cat, jumping bins, dodging dogs, climbing fences, then breaking into people's apartments to knock over vases, eat fish, and court Felicia while Cupid shoots arrows at you. It's like the developer (Bill Williams, ) said why not, went full on "Frogger + dating sim + slapstick cartoon?" and then just shipped it. And serioulsy, why not?
It's charming as hell and oddly hypnotic. I mean just look at those footprints on the floor, what a cute little detail.
El 17 de octubre, Explora Commodore regresa a Espai Josep Bota (Recinte Fabra i Coats).
Trivial retro, conferencias, máquinas clásicas, torneos épicos y mucho más te esperan.
I'm currently finishing off stage 5 (of 7). I will also be adding a caravan stage after the story stages are done.
A lot of improvements in performance too. If you tried the alpha demo you will notice them for sure.
#mastersystem#homebrew
En el número 225 de @MicroHobbyPapel tenéis algunas pinceladas de lo que se espera de la adaptación de Monkey Island para Commodore C64, contado por @jlsanzf
¿Llegará a buen puerto? 🤔