I completely forgot - I will not write anything here for a long time,
If you're ever interested in something I wrote, I'd be happy to see you on LinkedIn
https://t.co/XCjwBBImyX
Having a memory spike 8Gb at the start of the Editor.
So I thought that's something in resources, but turned out that's D3D12CreateDevice call
Made an empty project with my renderer and got 32Mb for this call. With the same framework.
Prob sm definesm Win never stops surprising
@songohab That's not really important - ready my words as "a hack" :)
For a good first intro to DX12, I can suggest this book
https://t.co/wZJJmxJWkN
And here is the repo with really good samples for this book (I think the original repo has been abandoned)
https://t.co/TAS891vOzT
Finished the camera controller, so I have all matrices updated by input events.
But that's the first time I render something with the new engine -I found I have 1 FPS. Probably I recompile or read something every frame - new week, new bugfix.
But happy to finally see progress
@songohab yeap, but I emulate the DX11 with it right now - 1 global state.
That's just the legacy of the Engine API I chose - will be using DX12 later in full power