I made physically correct speculars for VRC Light Volumes v.3.0.0. Now we'll have them separate per each light, so no specular-leaking artefacts anymore! Also now speculars use light source size to look much more physically correct.
what do you care when i’m home what I do there?
you probably think I'm inside
like some kind of savior
solving world hunger
working on sudoku
And filling in the numbers
almost lost everything, all my important files, project backups, and even tactical_branch 2 due to bitlocker, thank god i didn't clear my tpm, rabbits are lucky, and yes having me nearby grants you insane luck too
#VRChat
Added that occluded audio sources are turning more 3D and reverby when behind an obstacle. There is still 1000 audio sources in this scene but the video player occlusion is still snappy when moving in and out of cover. Thanks to the priority system. Private zones next...
https://t.co/eTSQlGExTa it's finally time i finally opened a supporters page after many years of publishing worlds, if you'd like to see more ambitious projects or simply want to help with the development of tactical_branch 2, i would gladly take suggestions and your support