๐ข Excited to share our ๐๐ถ๐ณ๐ฐ๐จ๐ณ๐ข๐ฑ๐ฉ๐ช๐ค๐ด ๐๐๐๐ 2026 paper:
๐๐ฑ๐๐ฎ๐ป๐ฐ๐ฒ๐ ๐ถ๐ป ๐ก๐ฒ๐๐ฟ๐ฎ๐น ๐ฏ๐ ๐ ๐ฒ๐๐ต ๐ง๐ฒ๐ ๐๐๐ฟ๐ถ๐ป๐ด: ๐ ๐ฆ๐๐ฟ๐๐ฒ๐
We organize the rapidly growing field of Neural 3D Mesh Texturing, covering how learning-based methods generate, transfer, complete, and refine texture and material appearance on 3D meshes.
We cover:
๐งฑ ๐๐ฐ๐ถ๐ฏ๐ฅ๐ข๐ต๐ช๐ฐ๐ฏ๐ด: Mesh geometry, UV mapping, differentiable rendering, PBR materials, and neural generative models.
๐งญ ๐๐ฆ๐ต๐ฉ๐ฐ๐ฅ ๐ง๐ข๐ฎ๐ช๐ญ๐ช๐ฆ๐ด: GAN-based methods, CLIP-guided and diffusion-based optimization, iterative painting, synchronized multi-view generation, and feed-forward approaches.
๐ ๐๐ท๐ข๐ญ๐ถ๐ข๐ต๐ช๐ฐ๐ฏ ๐ข๐ฏ๐ฅ ๐ฐ๐ถ๐ต๐ญ๐ฐ๐ฐ๐ฌ: Datasets, evaluation metrics, applications, limitations, and future research directions.
... and much more.
We also created a project page with a growing list of neural mesh texturing papers, making it easier to explore recent work in this fast-moving field.
๐ฐ Paper: https://t.co/doSgBiIdLD
๐ Project Page: https://t.co/fy1P1WOOTf
Suggestions, corrections, and missing papers are very welcome!
Joint work with my supervisors, @richardzhangsfu and @arash_mham.
#ComputerGraphics #3DVision #GenerativeAI #NeuralRendering #MeshTexturing #TextureSynthesis #DiffusionModels #GANs #VLM #3DAssets #PBR #DigitalContentCreation #GameDev #VFX #XR #DigitalHumans #Eurographics #EurographicsSTAR #CGF #Rendering
1/ ๐ข Announcing the FAI Workshop @ ECCV 2026 in Malmรถ ๐ธ๐ช
3D generative AI makes objects that look stunning โ but can they move, obey physics, and actually be interacted with?
That gap is what FAI is about. ๐งต
#ECCV2026#ComputerVision#3DVision#GenerativeAI#Robotics